Hi Nimi,
On Mon, 21 Dec 2020 at 18:50, Nimi Wariboko Jr. wrote:
> The crux of the issue is that when we create our OpenGL context we create it
> with a display connection that we initiate. Further down the line when we
> need to create a wl_egl_window, we are given a wl_surface that was created
Hi,
I'm currently working on an issue in a cross-platform graphics library
where the OpenGL interface of this API has some presented some issues with
how it is to be integrated with Wayland (
https://github.com/gfx-rs/gfx/pull/3545).
The crux of the issue is that when we create our OpenGL context