On Mon, 13 Aug 2018 09:33:53 -0400
Sichem Zhou wrote:
> Hi Pekka,
>
> Thanks for the reply. Sorry I forgot to say that `frame_callback` was a
> hack for me. It has historical reason. Initially I designed the client
> using EGL and found that I could only create the glprogram, creating
> shaders
Hi Pekka,
Thanks for the reply. Sorry I forgot to say that `frame_callback` was a
hack for me. It has historical reason. Initially I designed the client
using EGL and found that I could only create the glprogram, creating
shaders after having wl_surface. Since I used the same shader I thought
that
On Fri, 3 Aug 2018 18:04:36 -0400
Sichem Zhou wrote:
> Hi Pekka,
>
> Thanks for your reply. Yes, preferably if I can hide the map and unmap from
> client, in this case I cannot because it is part of a desktop shell. After
> I unmap it and remap the view next time, it is not expected the shell to
Hi Pekka,
Thanks for your reply. Yes, preferably if I can hide the map and unmap from
client, in this case I cannot because it is part of a desktop shell. After
I unmap it and remap the view next time, it is not expected the shell to
continue from last draw. I would want the shell be drawing total
> On Sat, Jul 28, 2018 at 8:15 PM, Sichem Zhou wrote:
>
> > Dear Weston devs:
> >
> > Sorry for the bothering in when weston-5.0 is approaching, but I am stuck
> > in the project for three days I need some one's help very much.
> >
> > I have a widget implementation of shell widgets that destroys
Dear all,
I solved it using the `frame_signal` in the weston_output. I referenced the
Weston shell `set_minimized` implementation, which works by moving view to
a hidden layer. It didn't work for me since I trigger immediately the next
frame once moving the view back to the original layer. The c
I actually found the reason, in the function `weston_output_repaint`, the
frame_callbacks
only send the done events for surface which has view on the compositor's
view_list,
but this poses a dilemma, since I cannot either destroy or unmap the view
before the
output repainted.
Sichem
On Sat, Jul 2
Dear Weston devs:
Sorry for the bothering in when weston-5.0 is approaching, but I am stuck
in the project for three days I need some one's help very much.
I have a widget implementation of shell widgets that destroys the
weston_view
when pressed Esc. The widget is implemented in wayland EGL. Her