On Mon, Apr 29, 2013 at 9:57 AM, Bengt Richter wrote:
> On 04/27/2013 03:05 AM Todd Showalter wrote:
>> stick.x = ((float)raw_x) / (raw_x>= 0) ? 127.0f : 128.0f;
>> stick.y = ((float)raw_y) / (raw_y>= 0) ? 127.0f : 128.0f;
>>
> I'm not an electronics or game equipment insider, but I wonder
> why
On 04/27/2013 03:05 AM Todd Showalter wrote:
I failed to reply-all before, so I'm forwarding this back to the list.
On Fri, Apr 26, 2013 at 5:46 PM, Jason Ekstrand wrote:
My first general comment is about floating point. I'm not 100% sure what
all went into the design decision to make wl_fix
I failed to reply-all before, so I'm forwarding this back to the list.
On Fri, Apr 26, 2013 at 5:46 PM, Jason Ekstrand wrote:
> My first general comment is about floating point. I'm not 100% sure what
> all went into the design decision to make wl_fixed have 8 bits of fractional
> precision vs.