Hi Jasper,
Unfortunately, my GPU supports FP32 in the vertex shader, but only FP16 in
the fragment shader.
I have changed from 'precision mediump' to 'precision highp' according to
your advice, but the problem has not been solved.
The fixed-point interpolation you mentioned is already included in
On Tue, 21 Nov 2017 17:08:51 +0900
YoungJun Jo wrote:
> Hi,
>
> The uploaded image was not capture using the camera or mobile phone.
> I captured image using the screenshot program.
> So that's not related display signals or illusion or the human vision.
> The triangle error is shown in the top-
Hi,
If you're worried about FP16 interpolation accuracy (which, as the vendor
states, only gets you 10 bits of accuracy, so only 1024 different values --
definitely not big enough to drive a maximized window at normal desktop
resolutions), you can try using normalized GL_SHORT texture coordinates
Hi,
The uploaded image was not capture using the camera or mobile phone.
I captured image using the screenshot program.
So that's not related display signals or illusion or the human vision.
The triangle error is shown in the top-right area when you see the image
with the original image state of 1
Am 20.11.2017 09:08, schrieb Pekka Paalanen:
On Sat, 18 Nov 2017 20:42:44 +0900
YoungJun Jo wrote:
Hi pq,
Thank you for your response.
However, weston_matrix *is* using float instead of double. Is that the
problem?
No. according to your analysis, it does not seem to be the cause of the thi
On Sat, 18 Nov 2017 20:42:44 +0900
YoungJun Jo wrote:
> Hi pq,
>
> Thank you for your response.
>
> > However, weston_matrix *is* using float instead of double. Is that the
> > problem?
>
> No. according to your analysis, it does not seem to be the cause of the this
> problem.
>
> > During
Hi pq,
Thank you for your response.
> However, weston_matrix *is* using float instead of double. Is that the
> problem?
No. according to your analysis, it does not seem to be the cause of the this
problem.
> During animations and any transformations that apply scaling, it is
> expected that the
On Fri, 17 Nov 2017 17:30:47 +0900
YoungJun Jo wrote:
> Dear all,
>
> In the weston environment, there is a problem when displaying a specific
> image using the GPU(Fragment Shader(FS) only supports FP16).
> In fact, I think it's not common case to use a GPU with FS of FP16
> constraints in a de