* Kristian Høgsberg schrieb:
> The plan I have here, and you probably saw that in the TODO, is
> to just let the client manage the entire 32 bit namespace and
> have a'bind' request:
Good idea. At this point you can also give the global objects
really names (eg. pathnames). A bind request would
* Andreas Hartmetz schrieb:
> - Have three ID ranges:
>a) for global objects
>b) for client-specific objects created by the server (do they exist?)
>c) for client-specific objects created by the client
d) reserved for future use.
Makes to extra bits.
BTW: should there be any (client
So, I've gone ahead and implemented my ideas as a proof of concept.
I still hope that my work can be adapted and integrated into the official
Wayland. I have a lot more experience with network protocols than with X11 and
OpenGL and friends, so this is what I can do to help Wayland.
I have already
On Thursday 03 March 2011 21:14:01 Kristian Høgsberg wrote:
> On Thu, Mar 3, 2011 at 12:34 PM, Andreas Hartmetz
wrote:
> > On Thursday 03 March 2011 15:58:14 Kristian Høgsberg wrote:
> >> On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz
> >
> > wrote:
> >> > Hello again and sorry for taking a f
Hi there,
Do you guys have a public git repository where we can have a look on
the current "area" implementation?
All these ideas/developments are really amazing. Keep it up!
-Ilyes
2011/3/3 Kristian Høgsberg :
> On Thu, Mar 3, 2011 at 12:34 PM, Andreas Hartmetz wrote:
>> On Thursday 03 March
On Thu, Mar 3, 2011 at 12:34 PM, Andreas Hartmetz wrote:
> On Thursday 03 March 2011 15:58:14 Kristian Høgsberg wrote:
>> On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz
> wrote:
>> > Hello again and sorry for taking a few days to reply.
>>
>> ...
>>
>> >> > - A scheme to recycle object IDs. Whe
On Thursday 03 March 2011 15:58:14 Kristian Høgsberg wrote:
> On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz
wrote:
> > Hello again and sorry for taking a few days to reply.
>
> ...
>
> >> > - A scheme to recycle object IDs. When a new ID is needed, pick a free
> >> > one at random. This int
On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz wrote:
> Hello again and sorry for taking a few days to reply.
>
...
>> > - A scheme to recycle object IDs. When a new ID is needed, pick a free
>> > one at random. This introduces a problem:
>> > Suppose the client destroys object A with ID n, th
Hello again and sorry for taking a few days to reply.
On Wednesday 23 February 2011 16:40:27 Kristian Høgsberg wrote:
> On Tue, Feb 22, 2011 at 1:16 PM, Andreas Hartmetz
wrote:
> > Hello,
>
> Hi Andreas,
>
> > I've started a Wayland implementation currently called "area", written in
> > C++ an
(just a quick reply to the non-technical aspects, more about the rest later)
On Wednesday 23 February 2011 16:40:27 Kristian Høgsberg wrote:
> >
> > I'm not publishing a repository URL right now because I haven't chosen a
> > license yet and because I've copied over the wayland.xml protocol
> > d
I think the objection to partitioning the id numbers into a client
number and object number is that it requires much larger id numbers.
Wayland will likely run out of memory before it uses up 2^32 ids, but it
is quite possible for there to either be more than 2^16 clients or more
than 2^16 ids
On Tue, Feb 22, 2011 at 1:16 PM, Andreas Hartmetz wrote:
> Hello,
Hi Andreas,
> I've started a Wayland implementation currently called "area", written in
> C++ and with the main goal to work on all hardware that currently works
> on Linux in some way (Framebuffer or X11).
> I've started with the
(Oops, I think I sent the last message to Marty instead of the list, thanks
for quoting it, Marty)
On Wednesday 23 February 2011 14:52:24 you wrote:
> On 02/23/2011 07:26 AM, Andreas Hartmetz wrote:
> > On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> >> On 02/22/2011 01:16 PM, Andreas
On 02/23/2011 07:26 AM, Andreas Hartmetz wrote:
> On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
>> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
>>> Hello,
>>>
>>> I've started a Wayland implementation currently called "area", written in
>>> C++ and with the main goal to work on all
On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
> > Hello,
> >
> > I've started a Wayland implementation currently called "area", written in
> > C++ and with the main goal to work on all hardware that currently works
> > on Linux in some w
On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
> Hello,
>
> I've started a Wayland implementation currently called "area", written in
> C++ and with the main goal to work on all hardware that currently works
> on Linux in some way (Framebuffer or X11).
> I've started with the network code and n
Hello,
I've started a Wayland implementation currently called "area", written in
C++ and with the main goal to work on all hardware that currently works
on Linux in some way (Framebuffer or X11).
I've started with the network code and noticed a few things that still
look like prototype code in Way
17 matches
Mail list logo