Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Daniel
El dt 14 de 12 de 2010 a les 01:30 +0200, en/na Stefanos A. va escriure: > As a game developer who recently had to implement mouse/keyboard input > for Windows, Linux (core and XI2) and Mac OS X, let me try to describe > how an ideal input system would work. This will be slightly > gaming-centric b

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Stefanos A.
As a game developer who recently had to implement mouse/keyboard input for Windows, Linux (core and XI2) and Mac OS X, let me try to describe how an ideal input system would work. This will be slightly gaming-centric but I believe the following also covers VMWare's use case completely. There's som

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Thomas Hellstrom
On 12/13/2010 09:41 PM, Kristian Høgsberg wrote: 2010/12/9 Thomas Hellstrom: Kristian, Others, On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: I'm interested in how Wayland deals with input&about mouse coordinates. Currently Blender can fake off screen mouse coordinates

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Kristian Høgsberg
2010/12/9 Thomas Hellstrom : > Kristian, Others, > > On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: >> >>> I'm interested in how Wayland deals with input&  about mouse coordinates. >>> >>> Currently Blender can fake off screen mouse coordinates on X11 by >>> hiding the cursor warping the position

Re: Blender3D & cursor clamping. (Kristian H?gsberg)

2010-12-09 Thread Marty Jack
Subject line so it is more specific > than "Re: Contents of wayland-devel digest..." > > > Today's Topics: > >1. Re: Blender3D & cursor clamping. (Kristian H?gsberg) > > > --

VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-09 Thread Thomas Hellstrom
Kristian, Others, On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: I'm interested in how Wayland deals with input& about mouse coordinates. Currently Blender can fake off screen mouse coordinates on X11 by hiding the cursor warping the position. However it would be a lot nicer if the Wayland

Re: Blender3D & cursor clamping.

2010-12-09 Thread Kristian Høgsberg
On Sun, Dec 5, 2010 at 8:27 PM, Campbell Barton wrote: > Hi there, I'm interested in porting blender3d to Wayland. Currently we > use an internal library which is a bit like SDL, talking to X11, Win32 > and Cocoa directly. Hi Campbell, That's exciting, let me know what problems you run into, but

Blender3D & cursor clamping.

2010-12-05 Thread Campbell Barton
Hi there, I'm interested in porting blender3d to Wayland. Currently we use an internal library which is a bit like SDL, talking to X11, Win32 and Cocoa directly. Since we use OpenGL directly for all drawing I don't expect the port to be all that big a deal. I'm interested in how Wayland deals wit