On Mon, Nov 19, 2012 at 9:52 AM, Pekka Paalanen wrote:
> On Sat, 17 Nov 2012 03:23:57 +0100
> John Kåre Alsaker wrote:
>
>> This makes compositing gamma correct by assuming all input surfaces are in
>> the sRGB color space. It can be enabled by setting color-managed to true
>> in the compositor s
On Sat, 17 Nov 2012 03:23:57 +0100
John Kåre Alsaker wrote:
> This makes compositing gamma correct by assuming all input surfaces are in
> the sRGB color space. It can be enabled by setting color-managed to true
> in the compositor section of weston.ini.
>
> It's implemented by converting from s
This makes compositing gamma correct by assuming all input surfaces are in
the sRGB color space. It can be enabled by setting color-managed to true
in the compositor section of weston.ini.
It's implemented by converting from sRGB gamma using the new
CONVERSION_FROM_SRGB
shader attribute and drawi