On Sat, 17 Nov 2012 03:23:55 +0100
John Kåre Alsaker wrote:
> A more vectorized version of the YUV shader, may or may not be faster.
>
> It's also untested...
Hi John,
I would not do this, until you have some performance numbers, or Mesa's
GLSL compiler output showing it indeed is an improveme
A more vectorized version of the YUV shader, may or may not be faster.
It's also untested...
---
src/gl-shaders.c | 13 ++---
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/gl-shaders.c b/src/gl-shaders.c
index 32bb70d..8595daf 100644
--- a/src/gl-shaders.c
+++ b/src/gl