On Fri, 31 Aug 2012 16:58:24 +0300
Pekka Paalanen wrote:
> I couldn't find exactly duplicated vertices in cliptest, but I found
> problems:
>
> http://people.collabora.com/~pq/geometry-test-1.png
> http://people.collabora.com/~pq/geometry-test-2.png
> http://people.collabora.com/~pq/geometry-tes
On Fri, 31 Aug 2012 12:27:38 +0300
Pekka Paalanen wrote:
> On Thu, 30 Aug 2012 12:15:52 -0500
> Rob Clark wrote:
>
> > On Thu, Aug 30, 2012 at 6:11 AM, Pekka Paalanen wrote:
> > > I got these with your 'pq' branch:
> > >
> > > http://people.collabora.com/~pq/geometry-debug-6.png
> > > It appea
On Thu, 30 Aug 2012 12:15:52 -0500
Rob Clark wrote:
> On Thu, Aug 30, 2012 at 6:11 AM, Pekka Paalanen wrote:
> > Hi Rob,
> >
> > that's definitely interesting. I'm working based on your 'pq' branch,
> > though, because you missed these commits:
> >
> > 1e17e4a compositor: fix blending for full-s
On Thu, Aug 30, 2012 at 6:11 AM, Pekka Paalanen wrote:
> On Wed, 29 Aug 2012 19:18:17 -0500
> Rob Clark wrote:
>
>> On Tue, Aug 28, 2012 at 8:27 AM, Pekka Paalanen wrote:
>> > On Mon, 27 Aug 2012 17:03:10 +0300
>> > Pekka Paalanen wrote:
>> >
>> >> Hi Rob,
>> >>
>> >> I've started reviewing you
On Thu, 30 Aug 2012 14:11:41 +0300
Pekka Paalanen wrote:
> On Wed, 29 Aug 2012 19:18:17 -0500
> Rob Clark wrote:
>
> > On Tue, Aug 28, 2012 at 8:27 AM, Pekka Paalanen wrote:
> > > On Mon, 27 Aug 2012 17:03:10 +0300
> > > Pekka Paalanen wrote:
> > >
> > >> Hi Rob,
> > >>
> > >> I've started re
On Wed, 29 Aug 2012 19:18:17 -0500
Rob Clark wrote:
> On Tue, Aug 28, 2012 at 8:27 AM, Pekka Paalanen wrote:
> > On Mon, 27 Aug 2012 17:03:10 +0300
> > Pekka Paalanen wrote:
> >
> >> Hi Rob,
> >>
> >> I've started reviewing your patch and fixing the remaining bugs. So far
> >> I think I got mos
On Tue, Aug 28, 2012 at 8:27 AM, Pekka Paalanen wrote:
> On Mon, 27 Aug 2012 17:03:10 +0300
> Pekka Paalanen wrote:
>
>> Hi Rob,
>>
>> I've started reviewing your patch and fixing the remaining bugs. So far
>> I think I got most of the blend/opaque region stuff sorted out. I
>> haven't still gott
On Mon, 27 Aug 2012 17:03:10 +0300
Pekka Paalanen wrote:
> Hi Rob,
>
> I've started reviewing your patch and fixing the remaining bugs. So far
> I think I got most of the blend/opaque region stuff sorted out. I
> haven't still gotten to the geometry, where I can trigger visual bugs
> with and wi
On Wed, 22 Aug 2012 19:09:28 -0500
Rob Clark wrote:
> From: Rob Clark
>
> Re-work how the shaders and emitted vertices work. Rather than always
> rendering clip-rect sized quads and doing transformation in tex coords
> (and requiring the corresponding clipping in frag shader), instead
> emit t
On Wed, 22 Aug 2012 19:48:28 -0500
Rob Clark wrote:
> On Wed, Aug 22, 2012 at 7:38 PM, Scott Moreau wrote:
> >
> >
> > On Wed, Aug 22, 2012 at 6:09 PM, Rob Clark wrote:
> >>
> >> From: Rob Clark
> >>
> >> Re-work how the shaders and emitted vertices work. Rather than always
> >> rendering cli
On Wed, Aug 22, 2012 at 7:38 PM, Scott Moreau wrote:
>
>
> On Wed, Aug 22, 2012 at 6:09 PM, Rob Clark wrote:
>>
>> From: Rob Clark
>>
>> Re-work how the shaders and emitted vertices work. Rather than always
>> rendering clip-rect sized quads and doing transformation in tex coords
>> (and requir
On Wed, Aug 22, 2012 at 6:09 PM, Rob Clark wrote:
> From: Rob Clark
>
> Re-work how the shaders and emitted vertices work. Rather than always
> rendering clip-rect sized quads and doing transformation in tex coords
> (and requiring the corresponding clipping in frag shader), instead
> emit tran
From: Rob Clark
Re-work how the shaders and emitted vertices work. Rather than always
rendering clip-rect sized quads and doing transformation in tex coords
(and requiring the corresponding clipping in frag shader), instead
emit transformed vertices, clipped wrt. dirty region, and use simpler
fr
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