On Fri, 3 Feb 2012 17:43:52 +0200
Pekka Paalanen wrote:
> Hi Kristian, Jesse,
...
> Turned out surface damage is never cleared. Effectively we
> repaint the whole display every time.
Sorry, scrap this RFC. We were never supposed to support overlapping
outputs this way.
--
Pekka Paalanen
http:/
Hi Kristian, Jesse,
while I was thinking on how to implement my fix to the wandering
surface problem, I noticed a flaw in the surface transformation
handling. weston_surface_configure() takes care to call
weston_surface_damage_below(), but weston_surface_update_transform()
does not. Therefore, I s