Re: [RFC] compositor: Introduce composite zoom. v1

2012-02-14 Thread Scott Moreau
I failed to address this comment: > > + glUniformMatrix4fv(es->shader->modelview_uniform, > > +1, GL_FALSE, modelview_inverse.d); > > The inverse matrix is going into modelview uniform, one of them needs a > corretion in the name. > Perhaps modelview_uniform and model

Re: [RFC] compositor: Introduce composite zoom. v1

2012-02-14 Thread Scott Moreau
On Tue, Feb 14, 2012 at 12:53 AM, Pekka Paalanen wrote: > On Mon, 13 Feb 2012 15:26:16 -0700 > Scott Moreau wrote: > > > Implements a modelview matrix for transforms to simulate camera movement. > > Ideally, we would want to use +Scroll but that will have to > > wait for axis events to come. For

Re: [RFC] compositor: Introduce composite zoom. v1

2012-02-13 Thread Pekka Paalanen
On Mon, 13 Feb 2012 15:26:16 -0700 Scott Moreau wrote: > Implements a modelview matrix for transforms to simulate camera movement. > Ideally, we would want to use +Scroll but that will have to > wait for axis events to come. For now we double check for the binding > in notify_key as a quick-n-dir

[RFC] compositor: Introduce composite zoom. v1

2012-02-13 Thread Scott Moreau
Implements a modelview matrix for transforms to simulate camera movement. Ideally, we would want to use +Scroll but that will have to wait for axis events to come. For now we double check for the binding in notify_key as a quick-n-dirty hack to avoid sending unwanted events. Zoom in/out with Super+