I failed to address this comment:
> > + glUniformMatrix4fv(es->shader->modelview_uniform,
> > +1, GL_FALSE, modelview_inverse.d);
>
> The inverse matrix is going into modelview uniform, one of them needs a
> corretion in the name.
>
Perhaps modelview_uniform and model
On Tue, Feb 14, 2012 at 12:53 AM, Pekka Paalanen wrote:
> On Mon, 13 Feb 2012 15:26:16 -0700
> Scott Moreau wrote:
>
> > Implements a modelview matrix for transforms to simulate camera movement.
> > Ideally, we would want to use +Scroll but that will have to
> > wait for axis events to come. For
On Mon, 13 Feb 2012 15:26:16 -0700
Scott Moreau wrote:
> Implements a modelview matrix for transforms to simulate camera movement.
> Ideally, we would want to use +Scroll but that will have to
> wait for axis events to come. For now we double check for the binding
> in notify_key as a quick-n-dir
Implements a modelview matrix for transforms to simulate camera movement.
Ideally, we would want to use +Scroll but that will have to
wait for axis events to come. For now we double check for the binding
in notify_key as a quick-n-dirty hack to avoid sending unwanted events.
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