Re: [RFC] Weston sprite support

2012-01-11 Thread Juan Zhao
(Sorry for forgetting the list.) Forwarded Message From: Juan Zhao To: Jesse Barnes Cc: k...@bitplanet.net Subject: Re: [RFC] Weston sprite support Date: Thu, 12 Jan 2012 00:09:17 +0800 On Fri, 2012-01-06 at 11:36 -0800, Jesse Barnes wrote: > I just wanted to get a direct

Re: [RFC] Weston sprite support

2012-01-09 Thread Kristian Høgsberg
2012/1/9 Jesse Barnes : > On Fri, 6 Jan 2012 16:22:33 -0500 > Kristian Høgsberg wrote: >> I'm concerned about make all of weston_output_repaint an output hook. >> There's a lot of non-trivial (at least it took me a while to get it >> right) region code in there to analyze the overlap of the surfac

Re: [RFC] Weston sprite support

2012-01-09 Thread Jesse Barnes
On Fri, 6 Jan 2012 16:22:33 -0500 Kristian Høgsberg wrote: > I'm concerned about make all of weston_output_repaint an output hook. > There's a lot of non-trivial (at least it took me a while to get it > right) region code in there to analyze the overlap of the surfaces to > minimize the overdraw a

Re: [RFC] Weston sprite support

2012-01-06 Thread Jesse Barnes
On Fri, 6 Jan 2012 16:22:33 -0500 Kristian Høgsberg wrote: > I'm concerned about make all of weston_output_repaint an output hook. > There's a lot of non-trivial (at least it took me a while to get it > right) region code in there to analyze the overlap of the surfaces to > minimize the overdraw a

Re: [RFC] Weston sprite support

2012-01-06 Thread Kristian Høgsberg
On Fri, Jan 6, 2012 at 2:36 PM, Jesse Barnes wrote: > I just wanted to get a direction check on this, there are still many > open questions. > > The overall goal here is to be able to use overlay planes to display > surfaces at repaint time if possible.  For long lived surfaces getting > lots of c

[RFC] Weston sprite support

2012-01-06 Thread Jesse Barnes
I just wanted to get a direction check on this, there are still many open questions. The overall goal here is to be able to use overlay planes to display surfaces at repaint time if possible. For long lived surfaces getting lots of changes, this can be a big power win since the plane blender is a