On Tue, 10 Mar 2015 13:46:43 -0700
Jason Ekstrand wrote:
> Hey pq,
> Glad to see this stuff finally look like landing ~1 year later. :-) My
> reviewing ability on this code has decreased substantially since I wrote it
> so I'm kind of trusting you to have tested it thuroughly and trusting
> myse
Yea looks like you are right. I thought the matrix in the vertex shader
was a final output one, but it is instead the projection to clipping
space. I would suspect even if you could mess with whatever is done to
convert clipping space to pixel space would just make it clip at the
wrong location
Hey pq,
Glad to see this stuff finally look like landing ~1 year later. :-) My
reviewing ability on this code has decreased substantially since I wrote it
so I'm kind of trusting you to have tested it thuroughly and trusting
myself to have known what I was doing back then. That said,
Reviewed-by
On Tue, Mar 10, 2015 at 12:51 PM, Bill Spitzak wrote:
> This all looks really good to me.
>
> It is possible to avoid "GL coordinates" even in GL. Set the projection
> matrix to an ortho matrix:
>
> glMatrixMode(GL_PROJECTION);
> glLoadIdentity()
> glOrtho(0, width, height, 0, -1, 1);
> g
This all looks really good to me.
It is possible to avoid "GL coordinates" even in GL. Set the projection
matrix to an ortho matrix:
glMatrixMode(GL_PROJECTION);
glLoadIdentity()
glOrtho(0, width, height, 0, -1, 1);
glTranslate(-width/2, -height/2, 0);
glMatrixMode(GL_MODELVIEW);
I
On 10/03/15 08:01 AM, Pekka Paalanen wrote:
> From: Pekka Paalanen
>
> Hi,
>
> as requested by Derek, here is a revised series from
> http://lists.freedesktop.org/archives/wayland-devel/2015-March/020440.html
>
> The major addition to the series is that I pulled selected patches from
> http://l
From: Pekka Paalanen
Hi,
as requested by Derek, here is a revised series from
http://lists.freedesktop.org/archives/wayland-devel/2015-March/020440.html
The major addition to the series is that I pulled selected patches from
http://lists.freedesktop.org/archives/wayland-devel/2014-October/01780