> -Original Message-
> From: wayland-devel
> [mailto:wayland-devel-boun...@lists.freedesktop.org] On Behalf Of
> Pekka Paalanen
> Sent: Friday, February 13, 2015 7:02 PM
> To: wayland-devel@lists.freedesktop.org
> Cc: Pekka Paalanen
> Subject: [PATCH weston 6/7
From: Pekka Paalanen
Taking the easy way, always do a rendering pass when copying any real
buffer or texture. Will handle YUV formats, and makes it easy to always
return data the right y-direction up.
All the FBO GL state is created and torn down on every invocation, so this
is a pretty naive im