On Wed, Nov 21, 2012 at 8:11 AM, Ander Conselvan de Oliveira
wrote:
> Consider the following scenario: a fullscreen surface is composited for
> a few frames and suddenly it is moved to a scan out plane. (This could
> happen for instance if it used a big cursor and later switched to a
> cursor that
Hi Ander,
On 22 November 2012 00:11, Ander Conselvan de Oliveira <
ander.conselvan.de.olive...@intel.com> wrote:
> The reason for this is that the renderer's repaint function is not
> called if a client buffer is scanned out. When the surface moves to the
> scan out plane, the primary plane is da
Consider the following scenario: a fullscreen surface is composited for
a few frames and suddenly it is moved to a scan out plane. (This could
happen for instance if it used a big cursor and later switched to a
cursor that fits in the hw cursor overlay.) If that surface is resized
during one frame