On Fri, Jun 22, 2012 at 02:04:36PM +0100, Daniel Stone wrote:
> weston_compositor_init is always called late because most
> implementations can't initialise GL until fairly late in the game.
> Split it into a base version with the same name, followed by
> weston_compositor_init_gl which can be call
weston_compositor_init is always called late because most
implementations can't initialise GL until fairly late in the game.
Split it into a base version with the same name, followed by
weston_compositor_init_gl which can be called later on.
This simplifies compositor-wayland, which no longer need