Re: [PATCH weston 1/2] Split weston_compositor_init into base and _gl

2012-06-22 Thread Kristian Høgsberg
On Fri, Jun 22, 2012 at 02:04:36PM +0100, Daniel Stone wrote: > weston_compositor_init is always called late because most > implementations can't initialise GL until fairly late in the game. > Split it into a base version with the same name, followed by > weston_compositor_init_gl which can be call

[PATCH weston 1/2] Split weston_compositor_init into base and _gl

2012-06-22 Thread Daniel Stone
weston_compositor_init is always called late because most implementations can't initialise GL until fairly late in the game. Split it into a base version with the same name, followed by weston_compositor_init_gl which can be called later on. This simplifies compositor-wayland, which no longer need