On Wed, 22 Jun 2016 12:05:01 +0200
Armin Krezović wrote:
> On 21.06.2016 11:13, Pekka Paalanen wrote:
> > On Sat, 18 Jun 2016 19:15:22 +0200
> > Armin Krezović wrote:
> >
> >> Currently, the gl-renderer setup is being done on per-output
> >> basis. This isn't desirable when trying to make wes
On 21.06.2016 11:13, Pekka Paalanen wrote:
> On Sat, 18 Jun 2016 19:15:22 +0200
> Armin Krezović wrote:
>
>> Currently, the gl-renderer setup is being done on per-output
>> basis. This isn't desirable when trying to make weston run
>> with zero outputs.
>>
>> When there are no outputs present, th
On Sat, 18 Jun 2016 19:15:22 +0200
Armin Krezović wrote:
> Currently, the gl-renderer setup is being done on per-output
> basis. This isn't desirable when trying to make weston run
> with zero outputs.
>
> When there are no outputs present, there is no EGLContext or
> EGLCurrent available, and t
Currently, the gl-renderer setup is being done on per-output
basis. This isn't desirable when trying to make weston run
with zero outputs.
When there are no outputs present, there is no EGLContext or
EGLCurrent available, and trying to use an EGL extension will
result in a crash.
The problem is s