Re: [PATCH weston] input: add a motion signal to weston_pointer

2013-08-30 Thread Giulio Camuffo
2013/8/30 Kristian Høgsberg > On Sun, Aug 25, 2013 at 11:18:20AM +0200, Giulio Camuffo wrote: > > The signal will be emitted after the pointer is moved. A shell plugin > > can listen to the signal and activate certain effects when the pointer > > touches the screen corners, for instance. > > I wo

Re: [PATCH weston] input: add a motion signal to weston_pointer

2013-08-30 Thread Kristian Høgsberg
On Sun, Aug 25, 2013 at 11:18:20AM +0200, Giulio Camuffo wrote: > The signal will be emitted after the pointer is moved. A shell plugin > can listen to the signal and activate certain effects when the pointer > touches the screen corners, for instance. I wonder how we would implement something lik

Re: [PATCH weston] input: add a motion signal to weston_pointer

2013-08-26 Thread Hardening
Le 25/08/2013 11:18, Giulio Camuffo a écrit : The signal will be emitted after the pointer is moved. A shell plugin can listen to the signal and activate certain effects when the pointer touches the screen corners, for instance. --- Hi, not sure if it's _really_ related: in compositor.c:150 dur

[PATCH weston] input: add a motion signal to weston_pointer

2013-08-25 Thread Giulio Camuffo
The signal will be emitted after the pointer is moved. A shell plugin can listen to the signal and activate certain effects when the pointer touches the screen corners, for instance. --- src/compositor.h | 1 + src/input.c | 2 ++ 2 files changed, 3 insertions(+) diff --git a/src/compositor.