2013/8/30 Kristian Høgsberg
> On Sun, Aug 25, 2013 at 11:18:20AM +0200, Giulio Camuffo wrote:
> > The signal will be emitted after the pointer is moved. A shell plugin
> > can listen to the signal and activate certain effects when the pointer
> > touches the screen corners, for instance.
>
> I wo
On Sun, Aug 25, 2013 at 11:18:20AM +0200, Giulio Camuffo wrote:
> The signal will be emitted after the pointer is moved. A shell plugin
> can listen to the signal and activate certain effects when the pointer
> touches the screen corners, for instance.
I wonder how we would implement something lik
Le 25/08/2013 11:18, Giulio Camuffo a écrit :
The signal will be emitted after the pointer is moved. A shell plugin
can listen to the signal and activate certain effects when the pointer
touches the screen corners, for instance.
---
Hi,
not sure if it's _really_ related: in compositor.c:150 dur
The signal will be emitted after the pointer is moved. A shell plugin
can listen to the signal and activate certain effects when the pointer
touches the screen corners, for instance.
---
src/compositor.h | 1 +
src/input.c | 2 ++
2 files changed, 3 insertions(+)
diff --git a/src/compositor.