On 21/11/14 04:32 AM, Pekka Paalanen wrote:
> On Wed, 19 Nov 2014 09:03:31 -0800
> "Jasper St. Pierre" wrote:
>
>> On Wed, Nov 19, 2014 at 7:22 AM, Daniel Stone wrote:
>>
>>> Hi,
>>>
>>> On 19 November 2014 14:58, Derek Foreman wrote:
>>>
Since we're sort of on the topic, is there anywhere
On Wed, 19 Nov 2014 08:58:14 -0600
Derek Foreman wrote:
> On 19/11/14 08:33 AM, Pekka Paalanen wrote:
> > On Thu, 16 Oct 2014 16:37:02 -0500
> > Derek Foreman wrote:
> >
> >> Pixman uses y-x banded rectangles to represent regions. We use these
> >> y-x banded rectangles to generate triangle fa
On Wed, 19 Nov 2014 09:03:31 -0800
"Jasper St. Pierre" wrote:
> On Wed, Nov 19, 2014 at 7:22 AM, Daniel Stone wrote:
>
> > Hi,
> >
> > On 19 November 2014 14:58, Derek Foreman wrote:
> >
> >> Since we're sort of on the topic, is there anywhere we gain anything
> >> from y-x banded regions? I'
On Wed, Nov 19, 2014 at 7:22 AM, Daniel Stone wrote:
> Hi,
>
> On 19 November 2014 14:58, Derek Foreman wrote:
>
>> Since we're sort of on the topic, is there anywhere we gain anything
>> from y-x banded regions? I'm wondering if it would be worthwhile to
>> replace pixman's region code with so
Hi,
On 19 November 2014 14:58, Derek Foreman wrote:
> Since we're sort of on the topic, is there anywhere we gain anything
> from y-x banded regions? I'm wondering if it would be worthwhile to
> replace pixman's region code with something that doesn't band. I think
> this would let us drop the
On 19/11/14 08:33 AM, Pekka Paalanen wrote:
> On Thu, 16 Oct 2014 16:37:02 -0500
> Derek Foreman wrote:
>
>> Pixman uses y-x banded rectangles to represent regions. We use these
>> y-x banded rectangles to generate triangle fans, resulting in more
>> geometry than strictly necessary to draw the
On Thu, 16 Oct 2014 16:37:02 -0500
Derek Foreman wrote:
> Pixman uses y-x banded rectangles to represent regions. We use these
> y-x banded rectangles to generate triangle fans, resulting in more
> geometry than strictly necessary to draw the screen.
>
> This patch combines the bands to reduce
Pixman uses y-x banded rectangles to represent regions. We use these
y-x banded rectangles to generate triangle fans, resulting in more
geometry than strictly necessary to draw the screen.
This patch combines the bands to reduce geometry for complex scenes.
---
src/gl-renderer.c | 67 +++