Re: [PATCH weston] gl-renderer: Dilate damage when output is zoomed or scaled

2015-12-03 Thread Derek Foreman
Looks like I need to autoNAK and try again. The problem occurs when the *previous* frame is capable of overflowing damage (eg: bilinear filtering was used), and can't be solved completely based purely on current state. On 02/12/15 01:46 PM, Derek Foreman wrote: > When we zoom or scale an output i

[PATCH weston] gl-renderer: Dilate damage when output is zoomed or scaled

2015-12-02 Thread Derek Foreman
When we zoom or scale an output it's possible for a single buffer pixel to be stretched over multiple output pixels. When this happens, if a client is sending exact damage rectangles we can end up with incomplete updates - the client doesn't know that the previous frame resulted in some pixel blee