Re: [PATCH weston] desktop-shell: destroy surfaces in an idle handler after fade out

2015-05-26 Thread Pekka Paalanen
On Tue, 14 Apr 2015 17:09:06 -0500 Derek Foreman wrote: > It's possible for more than one animation to be taking place on a view at > the same time. If one of those animations is the shell's fade out for > dying surfaces, its completion handler will trigger the surface destroy > signal, causing

[PATCH weston] desktop-shell: destroy surfaces in an idle handler after fade out

2015-04-14 Thread Derek Foreman
It's possible for more than one animation to be taking place on a view at the same time. If one of those animations is the shell's fade out for dying surfaces, its completion handler will trigger the surface destroy signal, causing other animations on the animation list to remove themselves. Sinc