On Tue, 14 Apr 2015 17:09:06 -0500
Derek Foreman wrote:
> It's possible for more than one animation to be taking place on a view at
> the same time. If one of those animations is the shell's fade out for
> dying surfaces, its completion handler will trigger the surface destroy
> signal, causing
It's possible for more than one animation to be taking place on a view at
the same time. If one of those animations is the shell's fade out for
dying surfaces, its completion handler will trigger the surface destroy
signal, causing other animations on the animation list to remove themselves.
Sinc