Ok, I've pushed this now.
Thanks,
Derek
On 03/12/15 03:36 AM, Jonas Ådahl wrote:
> On Mon, Nov 30, 2015 at 10:55:04AM -0600, Derek Foreman wrote:
>> wl_surface.damage uses surface local co-ordinates.
>>
>> Buffer scale and buffer transforms came along, and EGL surfaces
>> have no understanding of
On Mon, Nov 30, 2015 at 10:55:04AM -0600, Derek Foreman wrote:
> wl_surface.damage uses surface local co-ordinates.
>
> Buffer scale and buffer transforms came along, and EGL surfaces
> have no understanding of them.
>
> Theoretically, clients pass damage rectangles - in Y-inverted surface
> co-o
wl_surface.damage uses surface local co-ordinates.
Buffer scale and buffer transforms came along, and EGL surfaces
have no understanding of them.
Theoretically, clients pass damage rectangles - in Y-inverted surface
co-ordinates) to EGLSwapBuffersWithDamage, and the EGL implementation
passed them