On Fri, 27 Nov 2015 09:33:41 -0800
Jason Ekstrand wrote:
> On Nov 27, 2015 1:35 AM, "Pekka Paalanen" wrote:
> >
> > On Fri, 27 Nov 2015 16:47:19 +0800
> > Jonas Ådahl wrote:
> >
> > > On Thu, Nov 26, 2015 at 03:44:12PM -0600, Derek Foreman wrote:
> > > > wl_surface.damage uses surface local
On Nov 27, 2015 1:35 AM, "Pekka Paalanen" wrote:
>
> On Fri, 27 Nov 2015 16:47:19 +0800
> Jonas Ådahl wrote:
>
> > On Thu, Nov 26, 2015 at 03:44:12PM -0600, Derek Foreman wrote:
> > > wl_surface.damage uses surface local co-ordinates.
> > >
> > > Buffer scale and buffer transforms came along, and
On Fri, 27 Nov 2015 16:47:19 +0800
Jonas Ådahl wrote:
> On Thu, Nov 26, 2015 at 03:44:12PM -0600, Derek Foreman wrote:
> > wl_surface.damage uses surface local co-ordinates.
> >
> > Buffer scale and buffer transforms came along, and EGL surfaces
> > have no understanding of them.
> >
> > Theore
On Thu, Nov 26, 2015 at 03:44:12PM -0600, Derek Foreman wrote:
> wl_surface.damage uses surface local co-ordinates.
>
> Buffer scale and buffer transforms came along, and EGL surfaces
> have no understanding of them.
>
> Theoretically, clients pass damage rectangles - in Y-inverted surface
> co-o
On Nov 26, 2015 1:44 PM, "Derek Foreman" wrote:
>
> wl_surface.damage uses surface local co-ordinates.
>
> Buffer scale and buffer transforms came along, and EGL surfaces
> have no understanding of them.
>
> Theoretically, clients pass damage rectangles - in Y-inverted surface
> co-ordinates) to E
wl_surface.damage uses surface local co-ordinates.
Buffer scale and buffer transforms came along, and EGL surfaces
have no understanding of them.
Theoretically, clients pass damage rectangles - in Y-inverted surface
co-ordinates) to EGLSwapBuffersWithDamage, and the EGL implementation
passed them