On Thu, Jun 27, 2013 at 08:09:18PM -0500, Jason Ekstrand wrote:
> From: Kristian Høgsberg
>
> With the work to add wl_resource accessors and port weston to use them,
> we're ready to make wl_resource and wl_object opaque structs. We keep
> wl_buffer in the header for EGL stacks to use, but don't
From: Kristian Høgsberg
With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs. We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default. In time we'll remove it completely, but for now it