On Mon, 9 May 2016 13:47:47 +0100
Daniel Stone wrote:
> Hi,
>
> On 9 May 2016 at 13:45, Pekka Paalanen wrote:
> > I think it should be private, I do not recall any other place that
> > would be comparing a wl_interface to another wl_interface.
>
> EGL implementations, to validate the wl_buff
Hi,
On 9 May 2016 at 13:45, Pekka Paalanen wrote:
> I think it should be private, I do not recall any other place that
> would be comparing a wl_interface to another wl_interface.
EGL implementations, to validate the wl_buffer passed in through
eglCreateImageKHR.
Cheers,
Daniel
On Sun, 8 May 2016 08:44:07 -0500
Yong Bakos wrote:
> From: Yong Bakos
>
> First, please forgive me if I'm making naive changes. I do look at the
> history of things before submitting such patches (I'm no maverick), and I
> appreciate the time it takes to tell me "no".
>
> During my documenta
From: Yong Bakos
First, please forgive me if I'm making naive changes. I do look at the
history of things before submitting such patches (I'm no maverick), and I
appreciate the time it takes to tell me "no".
During my documentation journey I found wl_interface_equal buried in the
middle of map,