On Thu, Nov 22, 2012 at 03:34:48PM +0200, Ander Conselvan de Oliveira wrote:
> On the client side EGL, all the wl_buffer.release events need to be
> processed before buffer allocation, otherwise a third buffer might
> be allocated unnecessarily. However, the buffer allocation should
> not block in
On the client side EGL, all the wl_buffer.release events need to be
processed before buffer allocation, otherwise a third buffer might
be allocated unnecessarily. However, the buffer allocation should
not block in the case no event was received. In order to do that, a
non-blocking queue dispatch fu