On Fri, Nov 15, 2013 at 01:50:50PM +, Neil Roberts wrote:
> The Wayland EGL platform now respects the eglSwapInterval value. The value is
> clamped to either 0 or 1 because it is difficult (and probably not useful) to
> sync to more than 1 redraw.
>
> The main change is that if the swap interv
I'm not sure waiting 10ms when all the buffers aren't released is the
best solution.
In fact, I experimented a eglSwapInterval(0) behaviour with a simple
patch to enable it:
having 4 back buffers and using a roundtrip after commiting (that is: a
bit similar to what you do, but without the poll
The Wayland EGL platform now respects the eglSwapInterval value. The value is
clamped to either 0 or 1 because it is difficult (and probably not useful) to
sync to more than 1 redraw.
The main change is that if the swap interval is 0 then Mesa won't install a
frame callback so that eglSwapBuffers