Re: [PATCH libinput v2 1/2] Introduce unaccelerated motion event vectors

2014-12-03 Thread Peter Hutterer
On Thu, Dec 04, 2014 at 11:44:09AM +0800, Jonas Ådahl wrote: > For certain applications (such as FPS games) it is necessary to use > unaccelerated motion events (the motion vector that is passed to the > acceleration filter) to get a more natural feeling. Supply this > information by passing both a

[PATCH libinput v2 1/2] Introduce unaccelerated motion event vectors

2014-12-03 Thread Jonas Ådahl
For certain applications (such as FPS games) it is necessary to use unaccelerated motion events (the motion vector that is passed to the acceleration filter) to get a more natural feeling. Supply this information by passing both accelerated and unaccelerated motion vectors to the existing motion ev