On Thu, Dec 04, 2014 at 11:44:09AM +0800, Jonas Ådahl wrote:
> For certain applications (such as FPS games) it is necessary to use
> unaccelerated motion events (the motion vector that is passed to the
> acceleration filter) to get a more natural feeling. Supply this
> information by passing both a
For certain applications (such as FPS games) it is necessary to use
unaccelerated motion events (the motion vector that is passed to the
acceleration filter) to get a more natural feeling. Supply this
information by passing both accelerated and unaccelerated motion
vectors to the existing motion ev