On Wed, Sep 20, 2017 at 2:20 AM, Peter Hutterer
wrote:
> Avoid processing an event with a time later than the earliest timer
> expiry. If
> libinput_dispatch() isn't called frequently enough, we may have e.g. a tap
> timeout happening but read a subsequent input event first. In that case we
> can
Avoid processing an event with a time later than the earliest timer expiry. If
libinput_dispatch() isn't called frequently enough, we may have e.g. a tap
timeout happening but read a subsequent input event first. In that case we can
erroneously trigger or miss out on taps, see wrong palm detection,