On Wed, Jan 21, 2015 at 12:25:39PM +0100, Michael Schellenberger Costa wrote:
> Hi,
>
> is there an acutal reason, why joysticks and/or gamepads are ignored
> inside libinput. Is it just, that they are not yet implemented, or are
> there some real reasons?
>
> If the answer is that nobody has yet
On Wed, Jan 21, 2015 at 12:04:48PM +0100, Hans de Goede wrote:
> After switching my main workstation over to using xf86-input-libinput, I
> noticed that the multi-media keys like play/pause on my keyboard no longer
> worked.
>
> It turns out that the second hid interface on my keyboard which has t
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Hi,
is there an acutal reason, why joysticks and/or gamepads are ignored
inside libinput. Is it just, that they are not yet implemented, or are
there some real reasons?
If the answer is that nobody has yet written the code, would someone
of the more
After switching my main workstation over to using xf86-input-libinput, I
noticed that the multi-media keys like play/pause on my keyboard no longer
worked.
It turns out that the second hid interface on my keyboard which has the
multimedia-keys, also declares having: BTN_BASE6 and BTN_MODE which bo