Re: [PATCH libinput] Introduce non-accelerated motion event vectors

2014-12-02 Thread Peter Hutterer
On Tue, Dec 02, 2014 at 09:44:16PM +0800, Jonas Ådahl wrote: > For certain applications (such as FPS games) it is necessary to use > non-accelerated motion events (the motion vector that is passed to the > acceleration filter) to get a more natural feeling. Supply this > information by passing both

[PATCH libinput] Introduce non-accelerated motion event vectors

2014-12-02 Thread Jonas Ådahl
For certain applications (such as FPS games) it is necessary to use non-accelerated motion events (the motion vector that is passed to the acceleration filter) to get a more natural feeling. Supply this information by passing both accelerated and non-accelerated motion vectors to the existing motio