On Tue, Dec 02, 2014 at 09:44:16PM +0800, Jonas Ådahl wrote:
> For certain applications (such as FPS games) it is necessary to use
> non-accelerated motion events (the motion vector that is passed to the
> acceleration filter) to get a more natural feeling. Supply this
> information by passing both
For certain applications (such as FPS games) it is necessary to use
non-accelerated motion events (the motion vector that is passed to the
acceleration filter) to get a more natural feeling. Supply this
information by passing both accelerated and non-accelerated motion
vectors to the existing motio