On Mon, 16 Jan 2012 22:09:11 -0500
Kristian Høgsberg wrote:
> > + if (queued_sprite) {
> > + drmVBlank vbl = {
> > + .request.type = DRM_VBLANK_RELATIVE |
> > DRM_VBLANK_EVENT,
> > + .request.sequence = 1,
> > + };
> >
On Mon, Jan 16, 2012 at 5:40 PM, Jesse Barnes wrote:
> In assign_planes, we try to assign the primary buffer to the primary
> plane, then look for additional surfaces to match to display planes. At
> present time, we'll then flip all those buffers onto the screen in a
> synchronized way, then cle
In assign_planes, we try to assign the primary buffer to the primary
plane, then look for additional surfaces to match to display planes. At
present time, we'll then flip all those buffers onto the screen in a
synchronized way, then clean up and release the buffers when the
corresponding page flip