2012/2/14 Jesse Barnes :
> On Tue, 14 Feb 2012 10:52:11 +0100
> Benjamin Franzke wrote:
>> > + bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display,
>> > es->image,
>> > + es->geometry.width,
>> > es->geometry.height,
>> > +
On Tue, 14 Feb 2012 10:52:11 +0100
Benjamin Franzke wrote:
> > + bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display,
> > es->image,
> > + es->geometry.width,
> > es->geometry.height,
> > + GBM_BO_USE_SCA
2012/2/9 Jesse Barnes :
> Add support for assigning surfaces to overlay sprites using the new
> assign_planes hook.
>
> v2: queue per-sprite vblank events to avoid de-queuing sprite updates
> for unrelated outputs (reported by krh)
> v3: handle output and surface transformation when calculating
On Fri, 10 Feb 2012 11:55:45 +0200
Pekka Paalanen wrote:
> On Thu, 9 Feb 2012 13:12:58 -0800
> Jesse Barnes wrote:
>
> > Add support for assigning surfaces to overlay sprites using the new
> > assign_planes hook.
> >
> > v2: queue per-sprite vblank events to avoid de-queuing sprite updates
>
On Thu, 9 Feb 2012 13:12:58 -0800
Jesse Barnes wrote:
> Add support for assigning surfaces to overlay sprites using the new
> assign_planes hook.
>
> v2: queue per-sprite vblank events to avoid de-queuing sprite updates
> for unrelated outputs (reported by krh)
> v3: handle output and surfa
Add support for assigning surfaces to overlay sprites using the new
assign_planes hook.
v2: queue per-sprite vblank events to avoid de-queuing sprite updates
for unrelated outputs (reported by krh)
v3: handle output and surface transformation when calculating src & dest
rects for the sprit