Re: [PATCH 3/3] compositor-drm: add sprite support v6

2012-02-14 Thread Benjamin Franzke
2012/2/14 Jesse Barnes : > On Tue, 14 Feb 2012 10:52:11 +0100 > Benjamin Franzke wrote: >> > +       bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display, >> > es->image, >> > +                                         es->geometry.width, >> > es->geometry.height, >> > +                    

Re: [PATCH 3/3] compositor-drm: add sprite support v6

2012-02-14 Thread Jesse Barnes
On Tue, 14 Feb 2012 10:52:11 +0100 Benjamin Franzke wrote: > > +       bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display, > > es->image, > > +                                         es->geometry.width, > > es->geometry.height, > > +                                         GBM_BO_USE_SCA

Re: [PATCH 3/3] compositor-drm: add sprite support v6

2012-02-14 Thread Benjamin Franzke
2012/2/9 Jesse Barnes : > Add support for assigning surfaces to overlay sprites using the new > assign_planes hook. > > v2: queue per-sprite vblank events to avoid de-queuing sprite updates >    for unrelated outputs (reported by krh) > v3: handle output and surface transformation when calculating

Re: [PATCH 3/3] compositor-drm: add sprite support v6

2012-02-10 Thread Jesse Barnes
On Fri, 10 Feb 2012 11:55:45 +0200 Pekka Paalanen wrote: > On Thu, 9 Feb 2012 13:12:58 -0800 > Jesse Barnes wrote: > > > Add support for assigning surfaces to overlay sprites using the new > > assign_planes hook. > > > > v2: queue per-sprite vblank events to avoid de-queuing sprite updates >

Re: [PATCH 3/3] compositor-drm: add sprite support v6

2012-02-10 Thread Pekka Paalanen
On Thu, 9 Feb 2012 13:12:58 -0800 Jesse Barnes wrote: > Add support for assigning surfaces to overlay sprites using the new > assign_planes hook. > > v2: queue per-sprite vblank events to avoid de-queuing sprite updates > for unrelated outputs (reported by krh) > v3: handle output and surfa

[PATCH 3/3] compositor-drm: add sprite support v6

2012-02-09 Thread Jesse Barnes
Add support for assigning surfaces to overlay sprites using the new assign_planes hook. v2: queue per-sprite vblank events to avoid de-queuing sprite updates for unrelated outputs (reported by krh) v3: handle output and surface transformation when calculating src & dest rects for the sprit