2012/4/20 Gwenole Beauchesne :
> Here is a first round of patches for supporting YUV buffers in Weston.
> It theoritically possible to support planar YUV from SHM buffers but I
> have only tested with VA-API on GenX (NV12, YUV 4:2:0 and 4:2:2).
Ping Kristian?
I pushed the Mesa patches to here:
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Hi,
2012/4/20 Gwenole Beauchesne :
> Issues:
> - EXT_texture_rg requirement, could be fixed with an extra EGL attribute.
> - Use shaders to render from YUV even if some HW could sample from YUV
> textures directly.
Actually, I now think both cases could be handled with the same attribute.
EGL_
Hi,
Here is a first round of patches for supporting YUV buffers in Weston.
It theoritically possible to support planar YUV from SHM buffers but I
have only tested with VA-API on GenX (NV12, YUV 4:2:0 and 4:2:2).
Some changes are needed in Mesa, but I wanted to get your opinion on
this model first