On Wed, 26 Dec 2012 19:00:25 +0100
Quentin Glidic wrote:
> ---
> src/shell.c | 141
> ++--
> weston.ini | 5 +++
> 2 files changed, 143 insertions(+), 3 deletions(-)
Apart from some style issues, this patch looks a lot like what I
expe
On Sat, 29 Dec 2012 17:55:05 -0800
Bill Spitzak wrote:
> Oh sh.. it is a "layer".
>
> > + struct weston_layer notification_layer;
>
> This is not good. Please figure out a way so that clients can control
> the window stacking without having to copy every idea that a client
> needs into the
Gregory Merchan wrote:
This is also important for getting drag-and-drop working correctly. I
tried the weston dnd demo recently and was saddened to see it does not
work correctly (i.e. according to the expectations of most computer
users): the ButtonDown immediately set focus and raised the wind
On Sat, Dec 29, 2012 at 7:55 PM, Bill Spitzak wrote:
> Oh sh.. it is a "layer".
>
>> + struct weston_layer notification_layer;
>
> This is not good. Please figure out a way so that clients can control the
> window stacking without having to copy every idea that a client needs into
> the compos
Oh sh.. it is a "layer".
> + struct weston_layer notification_layer;
This is not good. Please figure out a way so that clients can control
the window stacking without having to copy every idea that a client
needs into the compositor.
Recommendation:
Each surface has a "parent", if it is no
---
src/shell.c | 141 ++--
weston.ini | 5 +++
2 files changed, 143 insertions(+), 3 deletions(-)
diff --git a/src/shell.c b/src/shell.c
index aa1c7c1..968843a 100644
--- a/src/shell.c
+++ b/src/shell.c
@@ -41,6 +41,8 @@
#define DEFAULT