Kristian Høgsberg wrote:
It's done this way so that the compositor can provide the biggest
possible visible area for the rectangle of interest. If your main
surface is rotated, the edges of the screen are at an angle with the
window edges. How do you define "the biggest visible area" in that
On Mon, 28 Jan 2013 13:32:54 -0500
Kristian Høgsberg wrote:
> On Mon, Jan 28, 2013 at 05:18:34PM +, Rob Bradford wrote:
> > From: Rob Bradford
> >
> > Add a probe_area request to the wl_shell_surface interface along
> > with a visible_area event to communicate the result of the probe.
> >
On Mon, Jan 28, 2013 at 03:07:02PM -0800, Bill Spitzak wrote:
> It would be nice if there was a clear way to find out *all* the
> visible area. Right now it looks like I have to try a really large
> rectangle and just hope I have managed to cover all of the current
> output. It seems to me that get
It would be nice if there was a clear way to find out *all* the visible
area. Right now it looks like I have to try a really large rectangle and
just hope I have managed to cover all of the current output. It seems to
me that getting rid of the rectangle and returning the result as though
it wa
On Mon, Jan 28, 2013 at 05:18:34PM +, Rob Bradford wrote:
> From: Rob Bradford
>
> Add a probe_area request to the wl_shell_surface interface along with a
> visible_area event to communicate the result of the probe.
>
> The intention of this request and event is to allow the client to try an
From: Rob Bradford
Add a probe_area request to the wl_shell_surface interface along with a
visible_area event to communicate the result of the probe.
The intention of this request and event is to allow the client to try and
refine the placement of popup windows that would otherwise be unusable.
From: Rob Bradford
Add a probe_area request to the wl_shell_surface interface along with a
visible_area event to communicate the result of the probe.
The intention of this request and event is to allow the client to try and
refine the placement of popup windows that would otherwise be unusable.