On Mon, 22 Feb 2016 16:14:56 -0800
Bryce Harrington wrote:
> On Mon, Feb 22, 2016 at 08:47:24AM -0500, Chris Michael wrote:
> > When we handle keyboard key events, we already retrieve the key state
> > at the top of this function, so there is no real need to call the same
> > libinput function ag
On Mon, Feb 22, 2016 at 08:47:24AM -0500, Chris Michael wrote:
> When we handle keyboard key events, we already retrieve the key state
> at the top of this function, so there is no real need to call the same
> libinput function again as we can just reuse the 'key_state' variable
> that we have abov
When we handle keyboard key events, we already retrieve the key state
at the top of this function, so there is no real need to call the same
libinput function again as we can just reuse the 'key_state' variable
that we have above.
Signed-off-by: Chris Michael
---
src/libinput-device.c | 3 +--
1
On Mon, 22 Feb 2016 08:22:11 -0500
Chris Michael wrote:
> When we handle keyboard key events, we already retrieve the key state
> at the top of this function, so there is no real need to call the same
> libinput function again as we can just reuse the 'key_state' variable
> that we have above.
>
When we handle keyboard key events, we already retrieve the key state
at the top of this function, so there is no real need to call the same
libinput function again as we can just reuse the 'key_state' variable
that we have above.
Signed-off-by: Chris Michael
---
src/libinput-device.c | 3 +--
1
On Fri, Feb 19, 2016 at 11:07:00AM -0500, Chris Michael wrote:
> When we handle pointer button events, we already retrieve the button
> state at the top of this function, so there is no real need to call
> the same function again as we can just reuse the 'button_state'
> variable that we have above
On Fri, Feb 19, 2016 at 11:07:00AM -0500, Chris Michael wrote:
> When we handle pointer button events, we already retrieve the button
> state at the top of this function, so there is no real need to call
> the same function again as we can just reuse the 'button_state'
> variable that we have above
When we handle pointer button events, we already retrieve the button
state at the top of this function, so there is no real need to call
the same function again as we can just reuse the 'button_state'
variable that we have above.
Signed-off-by: Chris Michael
---
src/libinput-device.c | 3 ++-
1