Hi,
2014-04-08 22:18 GMT+02:00 John Kåre Alsaker :
> I need to add lots of shader variants to do color conversions.
This is a very valid reason. The original code for YUV to RGB
conversion implemented a BT.601 limited color range conversion. It is
desired to handle more combinations of (BT.601, B
I need to add lots of shader variants to do color conversions.
On Tue, Apr 8, 2014 at 9:56 PM, Jasper St. Pierre wrote:
> The code looks good, but I have one question: why? What's the motivation for
> adding a generic shader generator? Does this fix any bugs? Add new hardware
> support? Do you ha