On Thu, Jan 02, 2014 at 11:43:59AM +, Christopher Michael wrote:
> From 11680caa37e27b5f0273f18395fc46975c91b599 Mon Sep 17 00:00:00 2001
> From: Chris Michael
> Date: Thu, 2 Jan 2014 11:39:40 +
> Subject: [PATCH] Properly free drm plane during creation of sprites
>
> If we fail to alloca
Hi All,
A minor patch for the drm compositor.
If we fail to allocate space for a new Sprite structure, then we should
be calling drmModeFreePlane (instead of the current call to free()) in
order to cleanup.
Cheers,
Chris Michael
>From 11680caa37e27b5f0273f18395fc46975c91b599 Mon Sep 17 00:00