On cursor images, I believe the interface can be extremely simple. There
would be only one call, which is "set the cursor for this input device
to this surface". Attaching new buffers to that surface will change the
cursor image.
Clients should be expected to set the desired cursor when the po
From: Scott Moreau
Date: Fri, Feb 3, 2012 at 2:58 AM
Subject: Re: [PATCH] Implement move surface key bindings.
To: Pekka Paalanen
On Fri, Feb 3, 2012 at 1:29 AM, Pekka Paalanen wrote:
> On Thu, 2 Feb 2012 11:46:17 -0700
> Scott Moreau wrote:
>
> > Super+F7 to initiate, arr
On Thu, 2 Feb 2012 11:46:17 -0700
Scott Moreau wrote:
> Super+F7 to initiate, arrow keys to move, Enter to accept and Esc to
> terminate. We need a way to move the cursor to an abitrary position such as a
> warp_pointer function, instead of just moving the pointer image. We also need
> a unif
Super+F7 to initiate, arrow keys to move, Enter to accept and Esc to terminate.
We need a way to move the cursor to an abitrary position such as a warp_pointer
function, instead of just moving the pointer image. We also need a uniform way
to set a pointer image outside of toytoolkit.
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src/co