On Wed, Dec 04, 2013 at 02:36:05PM +, Neil Roberts wrote:
> I think this is a good idea. Imagine a simple game main loop like this:
>
> while (TRUE) {
> do_some_game_logic();
> redraw();
> eglSwapBuffers();
> }
>
> In that case it wouldn't flush the commit until the righ
2013/12/4 Neil Roberts :
> I think this is a good idea. Imagine a simple game main loop like this:
>
> while (TRUE) {
> do_some_game_logic();
> redraw();
> eglSwapBuffers();
> }
>
> In that case it wouldn't flush the commit until the right at the
> beginning of each call to
I think this is a good idea. Imagine a simple game main loop like this:
while (TRUE) {
do_some_game_logic();
redraw();
eglSwapBuffers();
}
In that case it wouldn't flush the commit until the right at the
beginning of each call to eglSwapBuffers when it waits for the frame
We would like the compositor to receive the commited buffer
as soon as possible, so it has the time to treat it, and
release old ones. We shouldn't rely on the client
to flush the queue for us.
Signed-off-by: Axel Davy
---
We flush the wl_display after we flush the drawable.
src/egl/drivers/dr