Hi thank you for the help, I will test
The only reason for trying to use the texture to wl_buffer directly was
just to get something working and then work back from there to see if it
was an application side issue or not.
Also just a fun experiment.
On Sun, Mar 29, 2015 at 6:04 AM, Jason Ekstran
On Sat, Mar 28, 2015 at 6:57 AM, x414e54 wrote:
> I am attempting to pass a GL_TEXTURE_2D directly to a Wayland compositor
by
> first converting it so an EGLImageKHR and then to a wl_buffer.
>
> eglCreateImageKHR appears to work fine but when calling
> glCreateWaylandBufferFromImageWL I get EGL_BA