Re: [PATCH libinput] evdev: accept accelerometers if they are tagged as other devices too

2017-08-29 Thread Roderick Colenbrander
On Sat, Aug 26, 2017 at 2:18 AM, Peter Hutterer wrote: > On 26/08/2017 06:52 , Roderick Colenbrander wrote: >> >> Hi Peter, >> >> I'm not too familiar with this code, but does this prevent usage of >> accelerometer axes in libevdev for pure accelero

Re: [RFC v3 wayland-protocols] inputfd - direct input access protocol

2017-08-28 Thread Roderick Colenbrander
On Mon, Aug 28, 2017 at 2:29 AM, Pekka Paalanen wrote: > On Wed, 23 Aug 2017 11:48:59 +1000 > Peter Hutterer wrote: > >> For previous versions, see: >> v1: >> https://lists.freedesktop.org/archives/wayland-devel/2017-March/033626.html >> v2: >> https://lists.freedesktop.org/archives/wayland-dev

Re: [PATCH libinput] evdev: accept accelerometers if they are tagged as other devices too

2017-08-25 Thread Roderick Colenbrander
Hi Peter, I'm not too familiar with this code, but does this prevent usage of accelerometer axes in libevdev for pure accelerometer devices as in devices setting INPUT_PROP_ACCELEROMETER and not providing buttons or other axes? As you are aware we are quite interested in in dualshock 3 / 4 gamepad

Re: [RFC v3 wayland-protocols] inputfd - direct input access protocol

2017-08-23 Thread Roderick Colenbrander
ust from the fd. Since I wasn't sure I did some digging. My first attempt was to use EVIOCGPHYS, which for many HID devices seems to return hardware bus information, which with some parsing could be mapped to a sysfs path. However many older devices don't put reliable data in here, so this is un

Re: [RFC v2 wayland-protocols] inputfd - direct input access protocol

2017-04-23 Thread Roderick Colenbrander
On Mon, Apr 17, 2017 at 9:05 PM, Peter Hutterer wrote: > > On Fri, Apr 07, 2017 at 01:43:57PM +0300, Pekka Paalanen wrote: > > On Fri, 7 Apr 2017 14:04:40 +1000 > > Peter Hutterer wrote: > > > > > For the initial patchset, see > > > https://lists.freedesktop.org/archives/wayland-devel/2017-March/

Re: [RFC wayland-protocols] inputfd - direct input access protocol

2017-04-05 Thread Roderick Colenbrander
Hi Bastien, On Tue, Apr 4, 2017 at 2:17 AM, Bastien Nocera wrote: > Hey Roderick, > > On Mon, 2017-04-03 at 16:08 -0700, Roderick Colenbrander wrote: >> Hi Peter, >> >> Thanks for sharing this proposal. I have some little comments for a >> later stage, but wo

Re: [RFC wayland-protocols] inputfd - direct input access protocol

2017-04-05 Thread Roderick Colenbrander
On Mon, Apr 3, 2017 at 9:08 PM, Peter Hutterer wrote: > > On Mon, Apr 03, 2017 at 04:08:21PM -0700, Roderick Colenbrander wrote: > > Hi Peter, > > > > Thanks for sharing this proposal. I have some little comments for a later > > stage, but would rather discuss som

Re: [RFC wayland-protocols] inputfd - direct input access protocol

2017-04-03 Thread Roderick Colenbrander
m not sure how much I like the inputfd proposal. For a part because it doesn't fit some of our use cases well (remote desktop + custom protocols). In addition I'm also a bit worried about the complexity in handling composite devices. Thanks, Roderick -- Roderick Colenbrander Senior Manage

Re: [PATCH] protocol: Add gaming input protocol

2017-01-24 Thread Roderick Colenbrander
On Mon, Jan 23, 2017 at 10:38 PM, Peter Hutterer wrote: > On Mon, Jan 23, 2017 at 07:24:24PM -0800, Roderick Colenbrander wrote: >> On Mon, Jan 23, 2017 at 2:05 PM, Jingkui Wang wrote: >> > On Fri, Jan 20, 2017 at 2:22 AM, Pekka Paalanen >> > wrote: >> >>

Re: [PATCH] protocol: Add gaming input protocol

2017-01-23 Thread Roderick Colenbrander
nts > or take the fd and get a full set of capabilities. Exposing the > "standard set" will save the client from understanding the kernel and > using toolkit/library. If some > feature becomes so common, maybe we can move on to add it into the > "standard set". >

Re: [PATCH] protocol: Add gaming input protocol

2017-01-23 Thread Roderick Colenbrander
On Sun, Jan 22, 2017 at 9:02 PM, Peter Hutterer wrote: > On Sat, Jan 21, 2017 at 12:01:18PM -0800, Roderick Colenbrander wrote: >> Hi Pekka, >> >> Thanks for your input as well. You raised some valid points as well >> e.g. performance, just in case of my company's

Re: [PATCH] protocol: Add gaming input protocol

2017-01-21 Thread Roderick Colenbrander
ves for ideas and interested people to CC. IIRC there > were quite many people and long discussions. > > Dennis, Jingkui, did you ever consider this approach, and if you did, > what downsides did you see? > > > Thanks, > pq -- Roderick Colenbrander Senior Manager of Sof

Re: [PATCH] protocol: Add gaming input protocol

2017-01-19 Thread Roderick Colenbrander
of capability bitmap could make sense. My team and I ourselves need most of this functionality as well, so we won't mind helping out in some way. Thanks, Roderick -- Roderick Colenbrander Senior Manager of Software Engineering Gaikai, a Sony Interactive Entertainment Company roder...@