Dear All:
Can I ask why desktop shell create a new window with random initial position?
Can I modify it to fixed position in weston_view_set_initial_position? How can
the Weston client get the window initial position?
Thank you.
Best Regards
Nancy
_
Dear All:
Can I ask why desktop shell create a new window with random initial position?
Can I modify it to fixed position in weston_view_set_initial_position? How can
the Weston client get the window initial position?
Thank you.
Best Regards
Nancy
_
Dear all:
Could I close the lock in desktop shell? If set "locking=false" in Weston.ini,
it only close the screensaver. How to not lock the screen? Thank you.
Is it good if I modify the code shell_fade_done()?
case FADE_OUT:
- lock(shell);
+ //lock(shell);
Be
Hi pekka
>Odd. You definitely should be getting first a black screen which then fades to
>the desktop once weston-desktop-shell signals ready, because you have
>startup-animation=fade.
Yes. I don't notice it before. There is a black screen flashed across before
display Weston-desktop-shell.
B
Hi pekka
>>Btw. even the 3 seconds sounds awfully long. What platform is this and which
>>backend/renderer?
Fbdev backend, gl renderer
>>Did you pass some --with-cairo= option to Weston's configure?
--With-cairo=image
>>Does the desktop fade in from black, or does it just jump out after 3 secon
Dear all:
When I set other Weston clients in the Weston.ini instead of
Weston-deskto-shell, then start Weston is very slow. It cost about 16s. The
Weston-desk-shell only cost 3s.
Does there any big difference between Weston-desktop-shell and other Weston
client examples(for example, Weston-full
Hi Pekka
>>how do you differ from the main loops and event handlers in Weston's
>>simple-shm.c or simple-egl.c?
>>Are you using EGL? Which implementation of EGL?
I try to do a implementation for the wayland-egl flip driver because my linux
sgx driver don't support wayland now. When I do it, I r
Hi all
My wayland/Weston version is 1.5.0.
I use wl_surface_frame to listen the frame done callback info. I get the frame
0 callback when the frame 2 is drawing. If I wait for frame 0 callback when
drawing frame 1, the program is in dead loop.
Does this result is right? Is there any problem in