RE: Process for implementing a double buffer on Wayland

2015-11-26 Thread Mike Johnson
v 2015 21:43:49 +0100 > Hardening wrote: > > > Le 25/11/2015 17:18, Daniel Stone a écrit : > > > Hi Mike, > > > > > > On 25 November 2015 at 16:06, Mike Johnson wrote: > > > > > >> I've created 2 buffers of the same size (800x600

RE: Process for implementing a double buffer on Wayland

2015-11-25 Thread Mike Johnson
> Date: Wed, 25 Nov 2015 16:18:52 + > Subject: Re: Process for implementing a double buffer on Wayland > From: dan...@fooishbar.org > To: mikeyj...@hotmail.com > CC: wayland-devel@lists.freedesktop.org > > Hi Mike, > > On 25 November 2015 at 16:06, Mike Johnson

Process for implementing a double buffer on Wayland

2015-11-25 Thread Mike Johnson
Hi guys, I just need some guidance on how to implement double buffering on Shared Memory. I'm not using OpenGL I've created 2 buffers of the same size (800x600 pixels). So I want the input buffer to get filled off-screen, while the output buffer will show the content on-screen. First of