Ship it!
Reviewed-by: Miguel A Vico Moya
--
Miguel
On Wed, Dec 13, 2017 at 4:05 AM -0800, "Emil Velikov"
mailto:emil.l.veli...@gmail.com>> wrote:
From: Emil Velikov
private is a reserved keyword in C++. Thus if one is to have a backend
driver written in said language build will fail as b
Hi,
On Tue, 12 Dec 2017 20:58:30 +0100
Arnaud Vrac wrote:
> Hi Emil,
>
> On Tue, Oct 10, 2017 at 3:43 PM, Emil Velikov
> wrote:
> > From: Emil Velikov
> >
> > Currently the client-facing libwayland-egl API is defined by a header
> > file shipped by Wayland, but the implementation is left to
A straightforward addition.
Reviewed-by: Miguel A Vico Moya
On Tue, 10 Oct 2017 14:43:43 +0100
Emil Velikov wrote:
> From: Emil Velikov
>
> Currently the client-facing libwayland-egl API is defined by a header
> file shipped by Wayland, but the implementation is left to each vendor.
>
> Thi
Looks fine.
Reviewed-by: Miguel A Vico Moya
On Tue, 10 Oct 2017 14:43:46 +0100
Emil Velikov wrote:
> From: Emil Velikov
>
> File will be installed alongside the backend header.
>
> This way vendor implementations have enough information about the
> interface and they can build their backend
Hi,
In general, I think the organization was great. I agree having
everything happen in a single room was a good point. Here's some of my
personal feedback:
* I didn't like the tables layout at all. I found it to be extremely
uncomfortable to have to look sideways in order to see the screens
Indeed. Pekka's fix is equivalent. I missed that.
Thank you.
On Fri, 11 Aug 2017 10:06:28 +0100
Daniel Stone wrote:
> Hi Miguel,
>
> On 11 August 2017 at 00:55, Miguel A. Vico wrote:
> > we stopped forcing a modeset when restoring the session. The motivation
> > was that we would use a stale
Hi all,
Along with our 378.09 BETA driver release this morning, we have
published our work-in-progress EGL External Platform interface source
code.
For a little bit of context, you can find my XDC 2016 talk about this at
https://www.x.org/wiki/Events/XDC2016/Program/vico_egl_external_platform_
On Wed, 7 Dec 2016 13:30:34 +0200
Pekka Paalanen wrote:
> * PGP Signed by an unknown key
>
> On Tue, 6 Dec 2016 16:21:30 -0800
> Miguel Angel Vico wrote:
>
> > Hi Eric,
> >
> > The problem here is we are using crtc_id and connector_id as
> > index
Hi Eric,
The problem here is we are using crtc_id and connector_id as indexes,
while they aren't.
Nothing keeps DRM drivers from advertising CRTC and connectors with ids
that aren't sequential and starting at 0 or 1.
The right fix is to use indexes instead of ids to update bitmasks.
drm_output:
Well, I agree this fix would allow non-compliant implementations to
keep misusing wl_surface.commit, and that could potentially remove any
motivation to find an appropriate resolution for the bug below.
I'm fine with deferring this patch, but I still think applications
should not start setting EGL
Thanks, Pekka.
Inline.
On Mon, 7 Nov 2016 16:22:49 +0200
Pekka Paalanen wrote:
> * PGP Signed by an unknown key
>
> On Wed, 18 May 2016 17:51:36 +0200
> "Miguel A. Vico" wrote:
>
> > EGLDevice provides means to enumerate native devices.
> >
> > In preparation for follow-on changes to suppor
On Mon, 30 May 2016 17:44:58 +0200
Daniel Vetter wrote:
>
> Just a quick comment: I guess a piglit testcase to demonstrate the
> failure (or well, just any minimal test) would be awesome. That way
> folks can quickly figure out what all goes wrong without this.
> -Daniel
Sure. I'm going to be
Hi,
Sorry for the slow response. Inline.
On Tue, 31 May 2016 11:18:25 +0300
Pekka Paalanen wrote:
> * PGP Signed by an unknown key
>
> On Mon, 30 May 2016 13:10:42 +0200
> Miguel Angel Vico wrote:
>
> > Hi all,
> >
> > A few days ago, I had a litt
Hi all,
A few days ago, I had a little chat over IRC with Pekka about addition
of proxy objects destruction callbacks to the wayland client protocol.
Summing up, we recently ran into some applications where native objects
(wl_surface, wl_egl_window, wl_display) used by EGL are destroyed/made
inv
Thank you all for your clarifications.
I'm about to send updated revisions of all patches. I made a rebase and
fixed all indentation/alignment issues across all patches.
Thanks.
On Wed, 18 May 2016 15:31:32 +0100
Daniel Stone wrote:
> Hi,
>
> On 18 May 2016 at 15:25, Derek Foreman wrote:
> >
Thanks Derek.
Inline.
On Thu, 12 May 2016 08:54:26 -0500
Derek Foreman wrote:
> On 11/05/16 10:53 AM, Miguel Angel Vico wrote:
> > Thanks, Yong.
> >
> > Inline.
> >
> > On Wed, 11 May 2016 09:45:15 -0500
> > Yong Bakos wrote:
> >
>
Hi Bryce,
It's fine to defer these patches to next release.
Thanks for the heads-up.
Miguel.
On Wed, 11 May 2016 11:23:17 -0700
Bryce Harrington wrote:
> On Wed, May 11, 2016 at 02:48:13PM +0200, Miguel A. Vico wrote:
> > Hi,
> >
> > Feedback for the first revision has been addressed. Here i
Thanks, Yong.
Inline.
On Wed, 11 May 2016 09:45:15 -0500
Yong Bakos wrote:
> On May 11, 2016, at 7:48 AM, Miguel A. Vico
> wrote:
> >
> > No functional change. This patch only renames gl_renderer_create()
> > to gl_renderer_display_create(), which is something more
> > descriptive of what the
ou have doubts or suggestions
about the patches.
I'm also available on Freenode IRC as 'mvicomoya'.
Thanks,
Miguel.
On Mon, 21 Mar 2016 17:28:13 +0100
Miguel Angel Vico wrote:
> Hi all,
>
> First of all, I'd like to introduce myself to the Wayland community:
> My
Sorry, I forgot to explicitly add Daniel Stone, as this is directly
addressing one of his concerns.
Thanks.
On Mon, 2 May 2016 12:59:05 +0200
Miguel Angel Vico wrote:
> Hi guys,
>
> As most of you already know, we've been lately working on adding
> Wayland support to our
Hi guys,
As most of you already know, we've been lately working on adding Wayland
support to our drivers by using EGLStreams and friends.
As part of that effort, I've been working through the feedback I got
from you last time.
In order to address one of Daniel Stone's concerns about modifying
cu
On Wed, 6 Apr 2016 13:14:26 +0100
Daniel Stone wrote:
> Hi,
>
> On 6 April 2016 at 09:41, Jonas Ã…dahl wrote:
> > On Mon, Apr 04, 2016 at 04:27:56PM +0100, Daniel Stone wrote:
> >> Again this comes down to the synchronisation. In this case,
> >> assuming a mailbox stream:
> >> - wl_egl_sur
for the thorough responses, Daniel.
> >
> > No problem; as I said, I'm actually really happy to see an
> > implementation out there.
> >
> > > On Tue, Mar 22, 2016 at 01:49:59PM +0000, Daniel Stone wrote:
> > >> On 21 March 2016 at 16:28, Miguel Angel
Hi Daniel,
On Tue, 22 Mar 2016 11:20:47 +
Daniel Stone wrote:
> Hi,
>
> On 21 March 2016 at 16:41, Miguel A. Vico
> wrote:
> > As previously stated, EGLDevice and EGLOutput will provide means
> > to access native device objects and different portions of display
> > control hardware respect
Hi,
On Tue, 22 Mar 2016 09:30:51 +
Daniel Stone wrote:
> Hi,
>
> On 22 March 2016 at 08:50, Daniel Vetter wrote:
> > On Tue, Mar 22, 2016 at 08:47:12AM +, Daniel Stone wrote:
> >> This is odd. Instant queries failing is fine, but in which
> >> circumstances can you fail to return a v
Hi Daniel,
On Tue, 22 Mar 2016 10:53:38 +
Daniel Stone wrote:
> Hi Miguel,
>
> On 21 March 2016 at 16:37, Miguel A. Vico
> wrote:
> > EGLDevice provides means to enumerate native devices, and then
> > create an EGL display connection from them.
> >
> > Similarly, EGLOutput will provide mea
Hi Daniel,
On Tue, 22 Mar 2016 09:02:55 +
Daniel Stone wrote:
> Hi Miguel,
>
> On 21 March 2016 at 16:37, Miguel A. Vico
> wrote:
> > + egl_surface = gl_renderer_create_window_surface(gr,
> > +
> > window_for_legacy,
> > +
> > window_for_platform,
> > +
> > config_attribs,
> > +
Hi Daniel,
On Tue, 22 Mar 2016 09:06:25 +
Daniel Stone wrote:
> Hi Miguel,
>
> On 21 March 2016 at 16:37, Miguel A. Vico
> wrote:
> > In preparation for follow-on changes to support frame presentation
> > through EGLDevice+EGLOutput, this change includes the following:
> > -Rename gl_ren
Hi all,
First of all, I'd like to introduce myself to the Wayland community: My
name is Miguel A. Vico, and I've been working as a Software Engineer
for NVIDIA for some time now, more specifically, in the Linux drivers
team. Although I've never spoken before, I've been lately following the
amazing
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