ahl
Cc: Sebastian Wick
Cc: Shashank Sharma
Cc: Alexander Goins
Cc: Joshua Ashton
Cc: Michel Dänzer
Cc: Aleix Pol
Cc: Xaver Hugl
Cc: Victoria Brekenfeld
Cc: Sima
Cc: Uma Shankar
Cc: Naseer Ahmed
Cc: Christopher Braga
Cc: Abhinav Kumar
Cc: Arthur Grillo
Cc: Hector Martin
Cc: Liviu Dud
rse EOTF
- Add 2nd enumerated TF colorop to VKMS
- Fix LUTs and some issues with applying LUTs in VKMS
Cc: Ville Syrjala
Cc: Pekka Paalanen
Cc: Simon Ser
Cc: Harry Wentland
Cc: Melissa Wen
Cc: Jonas Ådahl
Cc: Sebastian Wick
Cc: Shashank Sharma
Cc: Alexander Goins
Cc: Joshua Ashton
Cc
This gives a 404 for me.
On December 19, 2023 8:22:21 PM GMT, jleivent wrote:
>I submitted this merge request on October 8th:
>
>https://gitlab.freedesktop.org/wayland/wayland/-/merge_request/339
>
>Is there any interest in it?
>
>Thanks,
>Jon
- Joshie 🐸✨
; Sebastian
Wick ; Shashank Sharma
; Alexander Goins ; Joshua
Ashton ; Michel Dänzer ; Aleix Pol
; Xaver Hugl ; Victoria Brekenfeld
; Sima ; Shankar, Uma
; Naseer Ahmed ;
Christopher Braga ; Abhinav Kumar
; Arthur Grillo ; Hector
Martin ; Liviu Dudau ; Sasha
McIntosh
Subject: [RFC PATCH v2 06/17
On 11/6/23 10:21, Pekka Paalanen wrote:
On Sat, 4 Nov 2023 13:11:02 +
Joshua Ashton wrote:
Hello,
Hi Joshua,
thanks for replying. The reason I started this discussion is that I
would like us to come to the same page on terminology and what the math
actually means. I cannot and do
Hello,
The existing behaviour before any of our colour work was that the native
display's primaries were being used for SDR content. (Ie. just scanning
out game's buffer directly)
Games are not submitting us any primaries for the buffers they are sending.
I mean they are saying they are sRGB
When we are talking about being 'prescriptive' in the API, are we
outright saying we don't want to support arbitrary 3D LUTs, or are we
just offering certain algorithms to be 'executed' for a plane/crtc/etc
in the atomic API? I am confused...
There is so much stuff to do with color, that I don't t
On 5/5/23 15:16, Pekka Paalanen wrote:
On Fri, 5 May 2023 14:30:11 +0100
Joshua Ashton wrote:
Some corrections and replies inline.
On Fri, 5 May 2023 at 12:42, Pekka Paalanen wrote:
On Thu, 04 May 2023 15:22:59 +
Simon Ser wrote:
...
To wrap things up, let's take a real-
Some corrections and replies inline.
On Fri, 5 May 2023 at 12:42, Pekka Paalanen wrote:
>
> On Thu, 04 May 2023 15:22:59 +
> Simon Ser wrote:
>
> > Hi all,
> >
> > The goal of this RFC is to expose a generic KMS uAPI to configure the color
> > pipeline before blending, ie. after a pixel is t
I agree with that, I apologise for my response and airing my dirty
laundry here.
On 11/25/21 10:54, Michel Dänzer wrote:
On 2021-11-25 02:23, Joshua Ashton wrote:
What exactly do you agree with? :V is a funny face in response to Sebastian's
typical idiocy.
I don't always
dlocks. As far as independent studios care
>that model would do the job perfectly fine, not sure about the big AAA studios
>but they can e-mail the Proton team if they run into any trouble.
>
>-Ethan
>
>> On Nov 24, 2021, at 7:35 PM, Joshua Ashton wrote:
>>
>&
:V
On Wed, 24 Nov 2021 at 15:31, Sebastian Wick
wrote:
> On 2021-11-11 16:00, Neal Gompa wrote:
> > Hey all,
> >
> > Is there a reason why the development of the surface-suspension
> > protocol[1] has completely stalled out? It's been in the 30 day
> > discussion period for a few months now and
12 matches
Mail list logo