Re: [RFC PATCH v4 00/42] Color Pipeline API w/ VKMS

2024-02-29 Thread Joshua Ashton
ahl Cc: Sebastian Wick Cc: Shashank Sharma Cc: Alexander Goins Cc: Joshua Ashton Cc: Michel Dänzer Cc: Aleix Pol Cc: Xaver Hugl Cc: Victoria Brekenfeld Cc: Sima Cc: Uma Shankar Cc: Naseer Ahmed Cc: Christopher Braga Cc: Abhinav Kumar Cc: Arthur Grillo Cc: Hector Martin Cc: Liviu Dud

Re: [RFC PATCH v4 00/42] Color Pipeline API w/ VKMS

2024-02-27 Thread Joshua Ashton
rse EOTF - Add 2nd enumerated TF colorop to VKMS - Fix LUTs and some issues with applying LUTs in VKMS Cc: Ville Syrjala Cc: Pekka Paalanen Cc: Simon Ser Cc: Harry Wentland Cc: Melissa Wen Cc: Jonas Ådahl Cc: Sebastian Wick Cc: Shashank Sharma Cc: Alexander Goins Cc: Joshua Ashton Cc

Re: aging merge request

2023-12-24 Thread Joshua Ashton
This gives a 404 for me. On December 19, 2023 8:22:21 PM GMT, jleivent wrote: >I submitted this merge request on October 8th: > >https://gitlab.freedesktop.org/wayland/wayland/-/merge_request/339 > >Is there any interest in it? > >Thanks, >Jon - Joshie 🐸✨

Re: [RFC PATCH v2 06/17] drm/doc/rfc: Describe why prescriptive color pipeline is needed

2023-11-08 Thread Joshua Ashton
; Sebastian Wick ; Shashank Sharma ; Alexander Goins ; Joshua Ashton ; Michel Dänzer ; Aleix Pol ; Xaver Hugl ; Victoria Brekenfeld ; Sima ; Shankar, Uma ; Naseer Ahmed ; Christopher Braga ; Abhinav Kumar ; Arthur Grillo ; Hector Martin ; Liviu Dudau ; Sasha McIntosh Subject: [RFC PATCH v2 06/17

Re: Steam Deck integrated display: saturation boosting or reduction?

2023-11-07 Thread Joshua Ashton
On 11/6/23 10:21, Pekka Paalanen wrote: On Sat, 4 Nov 2023 13:11:02 + Joshua Ashton wrote: Hello, Hi Joshua, thanks for replying. The reason I started this discussion is that I would like us to come to the same page on terminology and what the math actually means. I cannot and do

Re: Steam Deck integrated display: saturation boosting or reduction?

2023-11-04 Thread Joshua Ashton
Hello, The existing behaviour before any of our colour work was that the native display's primaries were being used for SDR content. (Ie. just scanning out game's buffer directly) Games are not submitting us any primaries for the buffers they are sending. I mean they are saying they are sRGB

Re: [RFC] Plane color pipeline KMS uAPI

2023-05-11 Thread Joshua Ashton
When we are talking about being 'prescriptive' in the API, are we outright saying we don't want to support arbitrary 3D LUTs, or are we just offering certain algorithms to be 'executed' for a plane/crtc/etc in the atomic API? I am confused... There is so much stuff to do with color, that I don't t

Re: [RFC] Plane color pipeline KMS uAPI

2023-05-05 Thread Joshua Ashton
On 5/5/23 15:16, Pekka Paalanen wrote: On Fri, 5 May 2023 14:30:11 +0100 Joshua Ashton wrote: Some corrections and replies inline. On Fri, 5 May 2023 at 12:42, Pekka Paalanen wrote: On Thu, 04 May 2023 15:22:59 + Simon Ser wrote: ... To wrap things up, let's take a real-

Re: [RFC] Plane color pipeline KMS uAPI

2023-05-05 Thread Joshua Ashton
Some corrections and replies inline. On Fri, 5 May 2023 at 12:42, Pekka Paalanen wrote: > > On Thu, 04 May 2023 15:22:59 + > Simon Ser wrote: > > > Hi all, > > > > The goal of this RFC is to expose a generic KMS uAPI to configure the color > > pipeline before blending, ie. after a pixel is t

Re: surface-suspension wayland protcool development status?

2021-11-25 Thread Joshua Ashton
I agree with that, I apologise for my response and airing my dirty laundry here. On 11/25/21 10:54, Michel Dänzer wrote: On 2021-11-25 02:23, Joshua Ashton wrote: What exactly do you agree with? :V is a funny face in response to Sebastian's typical idiocy. I don't always

Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Joshua Ashton
dlocks. As far as independent studios care >that model would do the job perfectly fine, not sure about the big AAA studios >but they can e-mail the Proton team if they run into any trouble. > >-Ethan > >> On Nov 24, 2021, at 7:35 PM, Joshua Ashton wrote: >> >&

Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Joshua Ashton
:V On Wed, 24 Nov 2021 at 15:31, Sebastian Wick wrote: > On 2021-11-11 16:00, Neal Gompa wrote: > > Hey all, > > > > Is there a reason why the development of the surface-suspension > > protocol[1] has completely stalled out? It's been in the 30 day > > discussion period for a few months now and