Re: Thoughts about decoration information in the xdg_shell

2013-11-18 Thread Jonas Kulla
2013/11/18 Neil Roberts > Thiago Macieira writes: > > > Make it simpler: all clients MUST be able to draw decorations. That's > what > > Wayland up until now requires anyway. > > I think it's a shame to throw out the idea of making the policy be that > clients are allowed to expect SSD if they d

Re: [RFC] wl_surface video protocol extension

2013-10-16 Thread Jonas Kulla
2013/10/16 Daniel Stone > On 16 October 2013 17:09, Jonas Kulla wrote: > > it might just be a stupid thought of mine, but it would be kinda cool > > if there was wayland protocol for creating an EGLStream [1] backed > > surface. > > It would be nice, but TTBOMK the on

Re: [RFC] wl_surface video protocol extension

2013-10-16 Thread Jonas Kulla
2013/10/16 Jonas Kulla > 2013/10/16 Frederic Plourde > >> Hi everybody >> >> We're having needs for a streaming_video-capable wl_surface. An extended >> surface that could "queue buffers up" along with presentation timestamps in >> the com

Re: [RFC] wl_surface video protocol extension

2013-10-16 Thread Jonas Kulla
2013/10/16 Frederic Plourde > Hi everybody > > We're having needs for a streaming_video-capable wl_surface. An extended > surface that could "queue buffers up" along with presentation timestamps in > the compositor so that videosink clients (like gstreamer's wayland > videosink) could more effect

Re: [PATCH] protocol: fix an extra underscore

2013-09-14 Thread Jonas Kulla
2013/9/15 Chang Liu > remove the unnecessary extra underscore in the name of the argument of > wl_shell_surface::set_class > --- > The identifier class_ only appears in the generated code, in function > declarations. Changing it shouldn't cause any backward incompatibilities. > > protocol/waylan

Re: Input and games.

2013-04-19 Thread Jonas Kulla
2013/4/19 Todd Showalter > On Fri, Apr 19, 2013 at 5:18 AM, Pekka Paalanen > wrote: > > > Event driven is a little more work for the "simple" games, but it gives > > you guarantees. Would you not agree? > > We can definitely work with it. As much as anything it's a > question of convenienc

Re: Input and games.

2013-04-18 Thread Jonas Kulla
2013/4/18 Todd Showalter > I'm a game developer, and we're hoping to have our games working > properly with Wayland. Input is a particular point of interest for > me. The traditional desktop input model is what tends to drive input > interfaces, but games have somewhat unique requirements th

Re: GH-Next Feature Update

2013-03-24 Thread Jonas Kulla
2013/3/24 Scott Moreau > Here is a video to show some of the ideas we are tinkering with: > > > http://www.youtube.com/watch?v=_dgGRr1xt68&feature=youtu.be > Hi, the video you uploaded is blocked in Germany due to music related copyright stuff. Is there any way you could upload it without that

Re: General questions

2013-03-13 Thread Jonas Kulla
2013/3/13 daniel mosquera > Hello. > > My name is Daniel Mosquera and I'm creating a C++ toolkit to develop > applications directly in Wayland. At the current time I've just developed > the core (strings, files, serialization, delegates, threading, > synchronization, network, sqlite3 and some oth

Re: New wayland backend for threaded EGL/GLSL emulator

2013-02-17 Thread Jonas Kulla
2013/2/17 Scott Moreau > Hi, > > For the past week, I've been working on porting Dolphin (the gamecube > emulator) > to run as a wayland client. I am pleased to announce the code is now in a > working > state. There are a few issues but fairly minor, considering this is a > threaded > EGL/GLSL ap