2013/11/18 Neil Roberts
> Thiago Macieira writes:
>
> > Make it simpler: all clients MUST be able to draw decorations. That's
> what
> > Wayland up until now requires anyway.
>
> I think it's a shame to throw out the idea of making the policy be that
> clients are allowed to expect SSD if they d
2013/10/16 Daniel Stone
> On 16 October 2013 17:09, Jonas Kulla wrote:
> > it might just be a stupid thought of mine, but it would be kinda cool
> > if there was wayland protocol for creating an EGLStream [1] backed
> > surface.
>
> It would be nice, but TTBOMK the on
2013/10/16 Jonas Kulla
> 2013/10/16 Frederic Plourde
>
>> Hi everybody
>>
>> We're having needs for a streaming_video-capable wl_surface. An extended
>> surface that could "queue buffers up" along with presentation timestamps in
>> the com
2013/10/16 Frederic Plourde
> Hi everybody
>
> We're having needs for a streaming_video-capable wl_surface. An extended
> surface that could "queue buffers up" along with presentation timestamps in
> the compositor so that videosink clients (like gstreamer's wayland
> videosink) could more effect
2013/9/15 Chang Liu
> remove the unnecessary extra underscore in the name of the argument of
> wl_shell_surface::set_class
> ---
> The identifier class_ only appears in the generated code, in function
> declarations. Changing it shouldn't cause any backward incompatibilities.
>
> protocol/waylan
2013/4/19 Todd Showalter
> On Fri, Apr 19, 2013 at 5:18 AM, Pekka Paalanen
> wrote:
>
> > Event driven is a little more work for the "simple" games, but it gives
> > you guarantees. Would you not agree?
>
> We can definitely work with it. As much as anything it's a
> question of convenienc
2013/4/18 Todd Showalter
> I'm a game developer, and we're hoping to have our games working
> properly with Wayland. Input is a particular point of interest for
> me. The traditional desktop input model is what tends to drive input
> interfaces, but games have somewhat unique requirements th
2013/3/24 Scott Moreau
> Here is a video to show some of the ideas we are tinkering with:
>
>
> http://www.youtube.com/watch?v=_dgGRr1xt68&feature=youtu.be
>
Hi,
the video you uploaded is blocked in Germany due to music related copyright
stuff.
Is there any way you could upload it without that
2013/3/13 daniel mosquera
> Hello.
>
> My name is Daniel Mosquera and I'm creating a C++ toolkit to develop
> applications directly in Wayland. At the current time I've just developed
> the core (strings, files, serialization, delegates, threading,
> synchronization, network, sqlite3 and some oth
2013/2/17 Scott Moreau
> Hi,
>
> For the past week, I've been working on porting Dolphin (the gamecube
> emulator)
> to run as a wayland client. I am pleased to announce the code is now in a
> working
> state. There are a few issues but fairly minor, considering this is a
> threaded
> EGL/GLSL ap
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