> > > The damage region received during output repaint is in Weston's global
> > > co-ordinate space. To shift to CRTC co-ordinates, you need to
> > > translate the damage region by (-output->x, -output->y). When we are
> > > using the renderer, there is no scaling, so CRTC co-ordinates and
> > > f
>
> The damage region received during output repaint is in Weston's global
> co-ordinate space. To shift to CRTC co-ordinates, you need to
> translate the damage region by (-output->x, -output->y). When we are
> using the renderer, there is no scaling, so CRTC co-ordinates and
> framebuffer co-ord
Hi List,
A while back I submitted RFC for page flip with damage interface in DRM
(https://lists.freedesktop.org/archives/dri-devel/2018-April/171900.html)
In brief the damage is in frame-buffer coordinate of attached fb to the plane.
Unlike plane src coordinates, damage clips are not in 16.16 fi