On 24-12-20 8:53 PM, Simon Ser wrote:
On Friday, December 20th, 2024 at 10:46, Campbell Barton
wrote:
Instead, we've standardized a protocol to set semantic cursor shapes:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/tree/main/staging/cursor-shape?ref_type=heads
Does that
On 24-12-20 7:48 PM, Simon Ser wrote:
Hi!
This has been discussed before, with an XCursor configuration protocol
proposal:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/21
However that approach turned out to be quite complex, and a bit
backwards (back-and-forth an
Hi, I've been maintaining Blender's Wayland integration and have run
into issues with cursor size being too big/small.
At first I thought it could be overlooked (treated as more of a glitch),
however in the worst case this is an accessibility issue, one user for
example found the cursor was so s
Hi, what are some ways to test "wl_touch" events?
- Is it possible to make track-pads use the wl_touch interface?
- Is there a way to emulate touch input using a mouse?
- If specific hardware is needed, any suggestions?
For context, recently a user reported a bug where touch events aren't
suppo
On Wed, Dec 6, 2023 at 10:18 AM Simon Ser wrote:
>
> For wlroots-based compositors this is passed down via XCURSOR_THEME and
> XCURSOR_SIZE just like on X11 although env vars aren't a good fit for
> configuration.
Yes, I'm using these already, in practice though - even with these
variables set -
Hi, I've been looking to support mouse cursors under wayland (via
cursor-shape-v1 but also more generally).
Attempting to use cursor-shape-v1, I ran into some mouse cursors not
being available, so I had to fallback to loading the "default" theme,
this might be OK however the cursor size used by cu
Recently the discussion on window-positions reminded me of an issue
that Blender is likely to run into when switching to Wayland
(currently work-in-progress).
While as far as I can tell window-positions aren't necessary - Blender
users frequently run with multiple-monitors and have windows dedicat
On Wed, Jun 29, 2022 at 12:38 PM Thiago Macieira wrote:
>
> On Tuesday, 28 June 2022 19:00:26 PDT Campbell Barton wrote:
> > Hi, recently I was looking into dynamically loading libwayland to be
> > able to support both X11 and Wayland, without requiring libwayland.
>
Hi, recently I was looking into dynamically loading libwayland to be
able to support both X11 and Wayland, without requiring libwayland.
For our project is currently a requirement for adopting Wayland.
While I did manage to get this working, use of variadic arguments adds
quite some complexity tha
On Thu, Jun 23, 2022 at 4:07 PM Simon Ser wrote:
>
> Hi,
>
> On Wednesday, June 22nd, 2022 at 06:03, Campbell Barton
> wrote:
>
> > - zwp_tablet_tool_v2_listener.motion
> > callback doesn't take time-stamps.
> >
> > Is there a
Hi, I was looking to use wayland's time-stamps for events,
however these time-stamps are only available in some cases.
- pointer_listener.motion
has time-stamps.
- zwp_tablet_tool_v2_listener.motion
callback doesn't take time-stamps.
Is there a way to access the time that is compatible with
p
On Tue, Sep 10, 2013 at 4:58 PM, Pekka Paalanen wrote:
> On Tue, 10 Sep 2013 16:49:27 +1000
> Campbell Barton wrote:
>
>> On Tue, Sep 10, 2013 at 4:45 PM, Pekka Paalanen
>> wrote:
>> > On Tue, 10 Sep 2013 16:13:32 +1000
>> > Campbell Barton wrote:
>
On Tue, Sep 10, 2013 at 4:45 PM, Pekka Paalanen wrote:
> On Tue, 10 Sep 2013 16:13:32 +1000
> Campbell Barton wrote:
>
>> On Tue, Sep 10, 2013 at 3:49 PM, Pekka Paalanen
>> wrote:
>> > On Tue, 10 Sep 2013 14:06:55 +1000
>> > Campbell Barton wrote:
>&
On Tue, Sep 10, 2013 at 3:49 PM, Pekka Paalanen wrote:
> On Tue, 10 Sep 2013 14:06:55 +1000
> Campbell Barton wrote:
>
>> Hi, I'm interested to get Blender (OpenGL 3d graphics application)
>> running with wayland/weston.
>>
>> However I cant tell if my co
Hi, I'm interested to get Blender (OpenGL 3d graphics application)
running with wayland/weston.
However I cant tell if my configuration can even run simple OpenGL
applications (the more recent weston for arch-linux 1.2.2 has no
"weston-gears").
Whats a good way to see if loading opengl/egl applic
Hi there, I'm interested in porting blender3d to Wayland. Currently we
use an internal library which is a bit like SDL, talking to X11, Win32
and Cocoa directly.
Since we use OpenGL directly for all drawing I don't expect the port
to be all that big a deal.
I'm interested in how Wayland deals wit
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